Refactoring of BNetServer
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@@ -23,7 +23,7 @@ using Game.DataStorage;
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using Game.Groups;
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using Game.Loots;
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using Game.Maps;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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@@ -2561,9 +2561,9 @@ namespace Game.Entities
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return vCount.count;
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}
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public override string GetName(LocaleConstant locale = LocaleConstant.enUS)
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public override string GetName(Locale locale = Locale.enUS)
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{
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if (locale != LocaleConstant.enUS)
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if (locale != Locale.enUS)
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{
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CreatureLocale cl = Global.ObjectMgr.GetCreatureLocale(GetEntry());
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if (cl != null)
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