Refactoring of BNetServer

This commit is contained in:
hondacrx
2020-07-12 00:06:43 -04:00
parent 4164384b72
commit 581d077acd
318 changed files with 2046 additions and 4694 deletions
@@ -20,7 +20,7 @@ using Framework.Constants;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Entities
{
@@ -309,10 +309,10 @@ namespace Game.Entities
public class CreatureLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
public StringArray NameAlt = new StringArray((int)LocaleConstant.Total);
public StringArray Title = new StringArray((int)LocaleConstant.Total);
public StringArray TitleAlt = new StringArray((int)LocaleConstant.Total);
public StringArray Name = new StringArray((int)Locale.Total);
public StringArray NameAlt = new StringArray((int)Locale.Total);
public StringArray Title = new StringArray((int)Locale.Total);
public StringArray TitleAlt = new StringArray((int)Locale.Total);
}
public struct EquipmentItem