Refactoring of BNetServer
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@@ -20,7 +20,7 @@ using Framework.Constants;
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using System;
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using System.Collections.Generic;
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using Framework.Dynamic;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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namespace Game.Entities
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{
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@@ -309,10 +309,10 @@ namespace Game.Entities
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public class CreatureLocale
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{
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public StringArray Name = new StringArray((int)LocaleConstant.Total);
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public StringArray NameAlt = new StringArray((int)LocaleConstant.Total);
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public StringArray Title = new StringArray((int)LocaleConstant.Total);
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public StringArray TitleAlt = new StringArray((int)LocaleConstant.Total);
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public StringArray Name = new StringArray((int)Locale.Total);
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public StringArray NameAlt = new StringArray((int)Locale.Total);
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public StringArray Title = new StringArray((int)Locale.Total);
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public StringArray TitleAlt = new StringArray((int)Locale.Total);
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}
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public struct EquipmentItem
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