Refactoring of BNetServer
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@@ -35,7 +35,7 @@ namespace Game.Entities
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Specializations[2] = new BitSet((int)Class.Max * PlayerConst.MaxSpecializations);
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}
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public string GetName(LocaleConstant locale = SharedConst.DefaultLocale)
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public string GetName(Locale locale = SharedConst.DefaultLocale)
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{
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return ExtendedData.Display[locale];
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}
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