Refactoring of BNetServer
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@@ -21,8 +21,8 @@ using Framework.GameMath;
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using Game.AI;
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using Game.BattleFields;
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using Game.Maps;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Scenarios;
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using System;
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using System.Collections.Generic;
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@@ -1671,7 +1671,7 @@ namespace Game.Entities
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public virtual ushort GetMovementAnimKitId() { return 0; }
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public virtual ushort GetMeleeAnimKitId() { return 0; }
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public virtual string GetName(LocaleConstant locale = LocaleConstant.enUS) { return _name; }
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public virtual string GetName(Locale locale = Locale.enUS) { return _name; }
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public void SetName(string name) { _name = name; }
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public ObjectGuid GetGUID() { return m_guid; }
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