Refactoring of BNetServer

This commit is contained in:
hondacrx
2020-07-12 00:06:43 -04:00
parent 4164384b72
commit 581d077acd
318 changed files with 2046 additions and 4694 deletions
+3 -3
View File
@@ -23,7 +23,7 @@ using Game.Groups;
using Game.Mails;
using Game.Maps;
using Game.Misc;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -2803,8 +2803,8 @@ namespace Game.Entities
packet.QuestTitle = quest.LogTitle;
LocaleConstant loc_idx = receiver.GetSession().GetSessionDbLocaleIndex();
if (loc_idx != LocaleConstant.enUS)
Locale loc_idx = receiver.GetSession().GetSessionDbLocaleIndex();
if (loc_idx != Locale.enUS)
{
QuestTemplateLocale questLocale = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (questLocale != null)