Refactoring of BNetServer
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@@ -23,7 +23,7 @@ using Game.Groups;
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using Game.Mails;
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using Game.Maps;
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using Game.Misc;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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@@ -2803,8 +2803,8 @@ namespace Game.Entities
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packet.QuestTitle = quest.LogTitle;
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LocaleConstant loc_idx = receiver.GetSession().GetSessionDbLocaleIndex();
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if (loc_idx != LocaleConstant.enUS)
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Locale loc_idx = receiver.GetSession().GetSessionDbLocaleIndex();
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if (loc_idx != Locale.enUS)
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{
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QuestTemplateLocale questLocale = Global.ObjectMgr.GetQuestLocale(quest.Id);
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if (questLocale != null)
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