Refactoring of BNetServer
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@@ -21,8 +21,8 @@ using Game.Achievements;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1437,7 +1437,7 @@ namespace Game.Guilds
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if (session != null && session.GetPlayer() != null && _HasRankRight(session.GetPlayer(), officerOnly ? GuildRankRights.OffChatSpeak : GuildRankRights.GChatSpeak))
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{
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ChatPkt data = new ChatPkt();
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data.Initialize(officerOnly ? ChatMsg.Officer : ChatMsg.Guild, isLogged ? Language.AddonLogged : Language.Addon, session.GetPlayer(), null, msg, 0, "", LocaleConstant.enUS, prefix);
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data.Initialize(officerOnly ? ChatMsg.Officer : ChatMsg.Guild, isLogged ? Language.AddonLogged : Language.Addon, session.GetPlayer(), null, msg, 0, "", Locale.enUS, prefix);
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foreach (var member in m_members.Values)
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{
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Player player = member.FindPlayer();
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@@ -1744,7 +1744,7 @@ namespace Game.Guilds
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DB.Characters.CommitTransaction(trans);
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}
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void _CreateDefaultGuildRanks(SQLTransaction trans, LocaleConstant loc = LocaleConstant.enUS)
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void _CreateDefaultGuildRanks(SQLTransaction trans, Locale loc = Locale.enUS)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_RANKS);
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stmt.AddValue(0, m_id);
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@@ -19,7 +19,7 @@ using Framework.Constants;
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using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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