Refactoring of BNetServer
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@@ -21,8 +21,8 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using System.Linq;
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@@ -447,7 +447,7 @@ namespace Game
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}
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ChatPkt data = new ChatPkt();
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data.Initialize(type, isLogged ? Language.AddonLogged : Language.Addon, sender, null, text, 0, "", LocaleConstant.enUS, prefix);
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data.Initialize(type, isLogged ? Language.AddonLogged : Language.Addon, sender, null, text, 0, "", Locale.enUS, prefix);
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group.BroadcastAddonMessagePacket(data, prefix, true, subGroup, sender.GetGUID());
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break;
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}
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