Refactoring of BNetServer
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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using Framework.Dynamic;
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namespace Game.Networking.Packets
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{
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public struct AddOnInfo
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{
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public string Name;
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public string Version;
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public bool Loaded;
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public bool Disabled;
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public void Read(WorldPacket data)
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{
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data.ResetBitPos();
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uint nameLength = data.ReadBits<uint>(10);
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uint versionLength = data.ReadBits<uint>(10);
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Loaded = data.HasBit();
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Disabled = data.HasBit();
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if (nameLength > 1)
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{
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Name = data.ReadString(nameLength - 1);
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data.ReadUInt8(); // null terminator
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}
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if (versionLength > 1)
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{
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Version = data.ReadString(versionLength - 1);
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data.ReadUInt8(); // null terminator
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}
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}
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}
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}
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