Refactoring of BNetServer
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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namespace Game.Networking.Packets
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{
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class BattlePetJournal : ServerPacket
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{
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public BattlePetJournal() : base(ServerOpcodes.BattlePetJournal) { }
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public override void Write()
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{
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_worldPacket.WriteUInt16(Trap);
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_worldPacket.WriteInt32(Slots.Count);
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_worldPacket.WriteInt32(Pets.Count);
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_worldPacket.WriteInt32(MaxPets);
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_worldPacket.WriteBit(HasJournalLock);
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_worldPacket.FlushBits();
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foreach (var slot in Slots)
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slot.Write(_worldPacket);
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foreach (var pet in Pets)
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pet.Write(_worldPacket);
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}
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public ushort Trap;
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bool HasJournalLock = true;
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public List<BattlePetSlot> Slots = new List<BattlePetSlot>();
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public List<BattlePetStruct> Pets = new List<BattlePetStruct>();
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int MaxPets = 1000;
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}
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class BattlePetJournalLockAcquired : ServerPacket
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{
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public BattlePetJournalLockAcquired() : base(ServerOpcodes.BattlePetJournalLockAcquired) { }
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public override void Write() { }
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}
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class BattlePetRequestJournal : ClientPacket
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{
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public BattlePetRequestJournal(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class BattlePetUpdates : ServerPacket
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{
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public BattlePetUpdates() : base(ServerOpcodes.BattlePetUpdates) { }
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public override void Write()
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{
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_worldPacket.WriteInt32(Pets.Count);
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_worldPacket.WriteBit(PetAdded);
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_worldPacket.FlushBits();
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foreach (var pet in Pets)
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pet.Write(_worldPacket);
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}
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public List<BattlePetStruct> Pets = new List<BattlePetStruct>();
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public bool PetAdded;
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}
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class PetBattleSlotUpdates : ServerPacket
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{
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public PetBattleSlotUpdates() : base(ServerOpcodes.PetBattleSlotUpdates) { }
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public override void Write()
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{
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_worldPacket.WriteInt32(Slots.Count);
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_worldPacket.WriteBit(NewSlot);
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_worldPacket.WriteBit(AutoSlotted);
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_worldPacket.FlushBits();
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foreach (var slot in Slots)
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slot.Write(_worldPacket);
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}
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public List<BattlePetSlot> Slots = new List<BattlePetSlot>();
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public bool AutoSlotted;
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public bool NewSlot;
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}
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class BattlePetSetBattleSlot : ClientPacket
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{
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public BattlePetSetBattleSlot(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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PetGuid = _worldPacket.ReadPackedGuid();
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Slot = _worldPacket.ReadUInt8();
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}
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public ObjectGuid PetGuid;
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public byte Slot;
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}
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class BattlePetModifyName : ClientPacket
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{
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public BattlePetModifyName(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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PetGuid = _worldPacket.ReadPackedGuid();
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uint nameLength = _worldPacket.ReadBits<uint>(7);
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if (_worldPacket.HasBit())
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{
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Declined = new DeclinedName();
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byte[] declinedNameLengths = new byte[SharedConst.MaxDeclinedNameCases];
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for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; ++i)
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declinedNameLengths[i] = _worldPacket.ReadBits<byte>(7);
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for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; ++i)
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Declined.name[i] = _worldPacket.ReadString(declinedNameLengths[i]);
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}
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Name = _worldPacket.ReadString(nameLength);
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}
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public ObjectGuid PetGuid;
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public string Name;
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public DeclinedName Declined;
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}
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class BattlePetDeletePet : ClientPacket
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{
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public BattlePetDeletePet(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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PetGuid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid PetGuid;
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}
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class BattlePetSetFlags : ClientPacket
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{
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public BattlePetSetFlags(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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PetGuid = _worldPacket.ReadPackedGuid();
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Flags = _worldPacket.ReadUInt32();
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ControlType = (FlagsControlType)_worldPacket.ReadBits<byte>(2);
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}
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public ObjectGuid PetGuid;
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public uint Flags;
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public FlagsControlType ControlType;
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}
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class CageBattlePet : ClientPacket
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{
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public CageBattlePet(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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PetGuid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid PetGuid;
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}
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class BattlePetDeleted : ServerPacket
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{
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public BattlePetDeleted() : base(ServerOpcodes.BattlePetDeleted) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(PetGuid);
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}
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public ObjectGuid PetGuid;
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}
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class BattlePetErrorPacket : ServerPacket
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{
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public BattlePetErrorPacket() : base(ServerOpcodes.BattlePetError) { }
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public override void Write()
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{
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_worldPacket.WriteBits(Result, 3);
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_worldPacket.WriteUInt32(CreatureID);
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}
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public BattlePetError Result;
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public uint CreatureID;
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}
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class BattlePetSummon : ClientPacket
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{
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public BattlePetSummon(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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PetGuid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid PetGuid;
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}
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//Structs
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public struct BattlePetStruct
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{
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public void Write(WorldPacket data)
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{
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data .WritePackedGuid( Guid);
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data.WriteUInt32(Species);
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data.WriteUInt32(CreatureID);
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data.WriteUInt32(CollarID);
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data.WriteUInt16(Breed);
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data.WriteUInt16(Level);
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data.WriteUInt16(Exp);
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data.WriteUInt16(Flags);
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data.WriteUInt32(Power);
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data.WriteUInt32(Health);
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data.WriteUInt32(MaxHealth);
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data .WriteUInt32( Speed);
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data .WriteUInt8( Quality);
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data.WriteBits(Name.GetByteCount(), 7);
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data.WriteBit(OwnerInfo.HasValue); // HasOwnerInfo
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data.WriteBit(Name.IsEmpty()); // NoRename
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data.FlushBits();
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data.WriteString(Name);
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if (OwnerInfo.HasValue)
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{
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data.WritePackedGuid(OwnerInfo.Value.Guid);
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data.WriteUInt32(OwnerInfo.Value.PlayerVirtualRealm); // Virtual
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data.WriteUInt32(OwnerInfo.Value.PlayerNativeRealm); // Native
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}
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}
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public struct BattlePetOwnerInfo
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{
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public ObjectGuid Guid;
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public uint PlayerVirtualRealm;
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public uint PlayerNativeRealm;
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}
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public ObjectGuid Guid;
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public uint Species;
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public uint CreatureID;
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public uint CollarID;
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public ushort Breed;
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public ushort Level;
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public ushort Exp;
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public ushort Flags;
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public uint Power;
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public uint Health;
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public uint MaxHealth;
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public uint Speed;
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public byte Quality;
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public Optional<BattlePetOwnerInfo> OwnerInfo;
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public string Name;
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}
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public class BattlePetSlot
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{
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public void Write(WorldPacket data)
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{
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data .WritePackedGuid(Pet.Guid.IsEmpty() ? ObjectGuid.Create(HighGuid.BattlePet, 0) : Pet.Guid);
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data .WriteUInt32( CollarID);
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data .WriteUInt8( Index);
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data.WriteBit(Locked);
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data.FlushBits();
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}
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public BattlePetStruct Pet;
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public uint CollarID;
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public byte Index;
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public bool Locked = true;
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}
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}
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