Refactoring of BNetServer
This commit is contained in:
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
class Notification : ServerPacket
|
||||
{
|
||||
public Notification() : base(ServerOpcodes.BattlenetNotification) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
Method.Write(_worldPacket);
|
||||
_worldPacket.WriteUInt32(Data.GetSize());
|
||||
_worldPacket.WriteBytes(Data);
|
||||
}
|
||||
|
||||
public MethodCall Method;
|
||||
public ByteBuffer Data = new ByteBuffer();
|
||||
}
|
||||
|
||||
class Response : ServerPacket
|
||||
{
|
||||
public Response() : base(ServerOpcodes.BattlenetResponse) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32((uint)BnetStatus);
|
||||
Method.Write(_worldPacket);
|
||||
_worldPacket.WriteUInt32(Data.GetSize());
|
||||
_worldPacket.WriteBytes(Data);
|
||||
}
|
||||
|
||||
public BattlenetRpcErrorCode BnetStatus = BattlenetRpcErrorCode.Ok;
|
||||
public MethodCall Method;
|
||||
public ByteBuffer Data = new ByteBuffer();
|
||||
}
|
||||
|
||||
class SetSessionState : ServerPacket
|
||||
{
|
||||
public SetSessionState() : base(ServerOpcodes.BattlenetSetSessionState) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteBits(State, 2);
|
||||
_worldPacket.WriteBit(SuppressNotification);
|
||||
_worldPacket.FlushBits();
|
||||
}
|
||||
|
||||
public byte State;
|
||||
public bool SuppressNotification;
|
||||
}
|
||||
|
||||
class RealmListTicket : ServerPacket
|
||||
{
|
||||
public RealmListTicket() : base(ServerOpcodes.BattlenetRealmListTicket) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32(Token);
|
||||
_worldPacket.WriteBit(Allow);
|
||||
_worldPacket.WriteUInt32(Ticket.GetSize());
|
||||
_worldPacket.WriteBytes(Ticket);
|
||||
}
|
||||
|
||||
public uint Token;
|
||||
public bool Allow = true;
|
||||
public ByteBuffer Ticket;
|
||||
}
|
||||
|
||||
class BattlenetRequest : ClientPacket
|
||||
{
|
||||
public BattlenetRequest(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Method.Read(_worldPacket);
|
||||
uint protoSize = _worldPacket.ReadUInt32();
|
||||
|
||||
Data = _worldPacket.ReadBytes(protoSize);
|
||||
}
|
||||
|
||||
public MethodCall Method;
|
||||
public byte[] Data;
|
||||
}
|
||||
|
||||
class RequestRealmListTicket : ClientPacket
|
||||
{
|
||||
public RequestRealmListTicket(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
Token = _worldPacket.ReadUInt32();
|
||||
for (var i = 0; i < Secret.GetLimit(); ++i)
|
||||
Secret[i] = _worldPacket.ReadUInt8();
|
||||
}
|
||||
|
||||
public uint Token;
|
||||
public Array<byte> Secret = new Array<byte>(32);
|
||||
}
|
||||
|
||||
struct MethodCall
|
||||
{
|
||||
public uint GetServiceHash() { return (uint)(Type >> 32); }
|
||||
public uint GetMethodId() { return (uint)(Type & 0xFFFFFFFF); }
|
||||
|
||||
public void Read(ByteBuffer data)
|
||||
{
|
||||
Type = data.ReadUInt64();
|
||||
ObjectId = data.ReadUInt64();
|
||||
Token = data.ReadUInt32();
|
||||
}
|
||||
|
||||
public void Write(ByteBuffer data)
|
||||
{
|
||||
data.WriteUInt64(Type);
|
||||
data.WriteUInt64(ObjectId);
|
||||
data.WriteUInt32(Token);
|
||||
}
|
||||
|
||||
public ulong Type;
|
||||
public ulong ObjectId;
|
||||
public uint Token;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user