Refactoring of BNetServer
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.IO;
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using Game.Entities;
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namespace Game.Networking.Packets
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{
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public class AccountDataTimes : ServerPacket
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{
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public AccountDataTimes() : base(ServerOpcodes.AccountDataTimes) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(PlayerGuid);
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_worldPacket.WriteUInt32(ServerTime);
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for (int i = 0; i < (int)AccountDataTypes.Max; ++i)
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_worldPacket.WriteUInt32(AccountTimes[i]);
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}
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public ObjectGuid PlayerGuid;
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public uint ServerTime = 0;
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public uint[] AccountTimes = new uint[(int)AccountDataTypes.Max];
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}
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public class ClientCacheVersion : ServerPacket
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{
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public ClientCacheVersion() : base(ServerOpcodes.CacheVersion) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(CacheVersion);
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}
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public uint CacheVersion = 0;
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}
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public class RequestAccountData : ClientPacket
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{
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public RequestAccountData(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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PlayerGuid = _worldPacket.ReadPackedGuid();
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DataType = (AccountDataTypes)_worldPacket.ReadBits<uint>(3);
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}
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public ObjectGuid PlayerGuid;
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public AccountDataTypes DataType = 0;
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}
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public class UpdateAccountData : ServerPacket
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{
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public UpdateAccountData() : base(ServerOpcodes.UpdateAccountData) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Player);
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_worldPacket.WriteUInt32(Time);
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_worldPacket.WriteUInt32(Size);
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_worldPacket.WriteBits(DataType, 3);
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var bytes = CompressedData.GetData();
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_worldPacket.WriteInt32(bytes.Length);
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_worldPacket.WriteBytes(bytes);
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}
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public ObjectGuid Player;
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public uint Time = 0; // UnixTime
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public uint Size = 0; // decompressed size
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public AccountDataTypes DataType = 0;
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public ByteBuffer CompressedData;
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}
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public class UserClientUpdateAccountData : ClientPacket
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{
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public UserClientUpdateAccountData(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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PlayerGuid = _worldPacket.ReadPackedGuid();
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Time = _worldPacket.ReadUInt32();
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Size = _worldPacket.ReadUInt32();
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DataType = (AccountDataTypes)_worldPacket.ReadBits<uint>(3);
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uint compressedSize = _worldPacket.ReadUInt32();
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if (compressedSize != 0)
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{
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CompressedData = new ByteBuffer(_worldPacket.ReadBytes(compressedSize));
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}
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}
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public ObjectGuid PlayerGuid;
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public uint Time; // UnixTime
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public uint Size; // decompressed size
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public AccountDataTypes DataType = 0;
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public ByteBuffer CompressedData;
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}
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class SetAdvancedCombatLogging : ClientPacket
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{
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public SetAdvancedCombatLogging(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Enable = _worldPacket.HasBit();
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}
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public bool Enable;
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}
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}
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