Refactoring of BNetServer
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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namespace Game.Networking.Packets
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{
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public class GameObjUse : ClientPacket
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{
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public GameObjUse(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Guid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Guid;
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}
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public class GameObjReportUse : ClientPacket
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{
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public GameObjReportUse(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Guid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Guid;
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}
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class GameObjectDespawn : ServerPacket
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{
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public GameObjectDespawn() : base(ServerOpcodes.GameObjectDespawn) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(ObjectGUID);
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}
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public ObjectGuid ObjectGUID;
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}
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class PageTextPkt : ServerPacket
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{
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public PageTextPkt() : base(ServerOpcodes.PageText) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(GameObjectGUID);
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}
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public ObjectGuid GameObjectGUID;
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}
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class GameObjectActivateAnimKit : ServerPacket
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{
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public GameObjectActivateAnimKit() : base(ServerOpcodes.GameObjectActivateAnimKit, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(ObjectGUID);
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_worldPacket.WriteInt32(AnimKitID);
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_worldPacket.WriteBit(Maintain);
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_worldPacket.FlushBits();
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}
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public ObjectGuid ObjectGUID;
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public int AnimKitID;
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public bool Maintain;
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}
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class DestructibleBuildingDamage : ServerPacket
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{
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public DestructibleBuildingDamage() : base(ServerOpcodes.DestructibleBuildingDamage, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Target);
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_worldPacket.WritePackedGuid(Owner);
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_worldPacket.WritePackedGuid(Caster);
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_worldPacket.WriteInt32(Damage);
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_worldPacket.WriteUInt32(SpellID);
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}
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public ObjectGuid Target;
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public ObjectGuid Caster;
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public ObjectGuid Owner;
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public int Damage;
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public uint SpellID;
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}
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class FishNotHooked : ServerPacket
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{
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public FishNotHooked() : base(ServerOpcodes.FishNotHooked) { }
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public override void Write() { }
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}
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class FishEscaped : ServerPacket
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{
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public FishEscaped() : base(ServerOpcodes.FishEscaped) { }
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public override void Write() { }
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}
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class GameObjectCustomAnim : ServerPacket
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{
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public GameObjectCustomAnim() : base(ServerOpcodes.GameObjectCustomAnim, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(ObjectGUID);
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_worldPacket.WriteUInt32(CustomAnim);
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_worldPacket.WriteBit(PlayAsDespawn);
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_worldPacket.FlushBits();
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}
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public ObjectGuid ObjectGUID;
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public uint CustomAnim;
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public bool PlayAsDespawn;
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}
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class GameObjectUIAction : ServerPacket
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{
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public GameObjectUIAction() : base(ServerOpcodes.GameObjectUiAction, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(ObjectGUID);
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_worldPacket.WriteInt32(UILink);
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}
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public ObjectGuid ObjectGUID;
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public int UILink;
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}
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}
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