Refactoring of BNetServer
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Networking.Packets
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{
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class UpdateLastInstance : ServerPacket
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{
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public UpdateLastInstance() : base(ServerOpcodes.UpdateLastInstance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(MapID);
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}
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public uint MapID;
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}
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class InstanceInfoPkt : ServerPacket
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{
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public InstanceInfoPkt() : base(ServerOpcodes.InstanceInfo) { }
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public override void Write()
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{
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_worldPacket.WriteInt32(LockList.Count);
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foreach (InstanceLock lockInfos in LockList)
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lockInfos.Write(_worldPacket);
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}
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public List<InstanceLock> LockList = new List<InstanceLock>();
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}
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class ResetInstances : ClientPacket
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{
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public ResetInstances(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class InstanceReset : ServerPacket
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{
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public InstanceReset() : base(ServerOpcodes.InstanceReset) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(MapID);
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}
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public uint MapID;
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}
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class InstanceResetFailed : ServerPacket
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{
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public InstanceResetFailed() : base(ServerOpcodes.InstanceResetFailed) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(MapID);
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_worldPacket.WriteBits(ResetFailedReason, 2);
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_worldPacket.FlushBits();
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}
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public uint MapID;
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public ResetFailedReason ResetFailedReason;
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}
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class ResetFailedNotify : ServerPacket
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{
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public ResetFailedNotify() : base(ServerOpcodes.ResetFailedNotify) { }
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public override void Write() { }
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}
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class InstanceSaveCreated : ServerPacket
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{
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public InstanceSaveCreated() : base(ServerOpcodes.InstanceSaveCreated) { }
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public override void Write()
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{
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_worldPacket.WriteBit(Gm);
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_worldPacket.FlushBits();
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}
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public bool Gm;
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}
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class InstanceLockResponse : ClientPacket
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{
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public InstanceLockResponse(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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AcceptLock = _worldPacket.HasBit();
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}
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public bool AcceptLock;
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}
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class RaidGroupOnly : ServerPacket
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{
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public RaidGroupOnly() : base(ServerOpcodes.RaidGroupOnly) { }
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public override void Write()
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{
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_worldPacket.WriteInt32(Delay);
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_worldPacket.WriteUInt32((uint)Reason);
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}
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public int Delay;
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public RaidGroupReason Reason;
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}
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class PendingRaidLock : ServerPacket
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{
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public PendingRaidLock() : base(ServerOpcodes.PendingRaidLock) { }
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public override void Write()
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{
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_worldPacket.WriteInt32(TimeUntilLock);
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_worldPacket.WriteUInt32(CompletedMask);
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_worldPacket.WriteBit(Extending);
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_worldPacket.WriteBit(WarningOnly);
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_worldPacket.FlushBits();
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}
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public int TimeUntilLock;
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public uint CompletedMask;
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public bool Extending;
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public bool WarningOnly;
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}
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class RaidInstanceMessage : ServerPacket
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{
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public RaidInstanceMessage() : base(ServerOpcodes.RaidInstanceMessage) { }
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public override void Write()
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{
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_worldPacket.WriteUInt8((byte)Type);
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_worldPacket.WriteUInt32(MapID);
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_worldPacket.WriteUInt32((uint)DifficultyID);
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_worldPacket.WriteBit(Locked);
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_worldPacket.WriteBit(Extended);
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_worldPacket.FlushBits();
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}
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public InstanceResetWarningType Type;
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public uint MapID;
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public Difficulty DifficultyID;
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public bool Locked;
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public bool Extended;
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}
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class InstanceEncounterEngageUnit : ServerPacket
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{
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public InstanceEncounterEngageUnit() : base(ServerOpcodes.InstanceEncounterEngageUnit, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Unit);
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_worldPacket.WriteUInt8(TargetFramePriority);
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}
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public ObjectGuid Unit;
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public byte TargetFramePriority; // used to set the initial position of the frame if multiple frames are sent
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}
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class InstanceEncounterDisengageUnit : ServerPacket
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{
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public InstanceEncounterDisengageUnit() : base(ServerOpcodes.InstanceEncounterDisengageUnit, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Unit);
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}
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public ObjectGuid Unit;
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}
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class InstanceEncounterChangePriority : ServerPacket
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{
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public InstanceEncounterChangePriority() : base(ServerOpcodes.InstanceEncounterChangePriority, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Unit);
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_worldPacket.WriteUInt8(TargetFramePriority);
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}
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public ObjectGuid Unit;
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public byte TargetFramePriority; // used to update the position of the unit's current frame
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}
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class InstanceEncounterStart : ServerPacket
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{
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public InstanceEncounterStart() : base(ServerOpcodes.InstanceEncounterStart, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(InCombatResCount);
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_worldPacket.WriteUInt32(MaxInCombatResCount);
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_worldPacket.WriteUInt32(CombatResChargeRecovery);
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_worldPacket.WriteUInt32(NextCombatResChargeTime);
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_worldPacket.WriteBit(InProgress);
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_worldPacket.FlushBits();
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}
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public uint InCombatResCount; // amount of usable battle ressurections
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public uint MaxInCombatResCount;
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public uint CombatResChargeRecovery;
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public uint NextCombatResChargeTime;
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public bool InProgress = true;
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}
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class InstanceEncounterEnd : ServerPacket
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{
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public InstanceEncounterEnd() : base(ServerOpcodes.InstanceEncounterEnd, ConnectionType.Instance) { }
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public override void Write() { }
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}
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class InstanceEncounterInCombatResurrection : ServerPacket
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{
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public InstanceEncounterInCombatResurrection() : base(ServerOpcodes.InstanceEncounterInCombatResurrection, ConnectionType.Instance) { }
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public override void Write() { }
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}
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class InstanceEncounterGainCombatResurrectionCharge : ServerPacket
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{
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public InstanceEncounterGainCombatResurrectionCharge() : base(ServerOpcodes.InstanceEncounterGainCombatResurrectionCharge, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteInt32(InCombatResCount);
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_worldPacket.WriteUInt32(CombatResChargeRecovery);
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}
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public int InCombatResCount;
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public uint CombatResChargeRecovery;
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}
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class BossKillCredit : ServerPacket
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{
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public BossKillCredit() : base(ServerOpcodes.BossKillCredit, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(DungeonEncounterID);
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}
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public uint DungeonEncounterID;
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}
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//Structs
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public struct InstanceLock
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{
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(MapID);
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data.WriteUInt32(DifficultyID);
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data.WriteUInt64(InstanceID);
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data.WriteInt32(TimeRemaining);
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data.WriteUInt32(CompletedMask);
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data.WriteBit(Locked);
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data.WriteBit(Extended);
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data.FlushBits();
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}
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public ulong InstanceID;
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public uint MapID;
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public uint DifficultyID;
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public int TimeRemaining;
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public uint CompletedMask;
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public bool Locked;
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public bool Extended;
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}
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}
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