Refactoring of BNetServer
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Configuration;
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using Framework.Constants;
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using Framework.Networking;
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using System.Net.Sockets;
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namespace Game.Networking
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{
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public class WorldSocketManager : SocketManager<WorldSocket>
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{
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public override bool StartNetwork(string bindIp, int port, int threadCount)
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{
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_tcpNoDelay = ConfigMgr.GetDefaultValue("Network.TcpNodelay", true);
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Log.outDebug(LogFilter.Misc, "Max allowed socket connections {0}", ushort.MaxValue);
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// -1 means use default
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_socketSendBufferSize = ConfigMgr.GetDefaultValue("Network.OutKBuff", -1);
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if (!base.StartNetwork(bindIp, port, threadCount))
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return false;
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_instanceAcceptor = new AsyncAcceptor();
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if (!_instanceAcceptor.Start(bindIp, WorldConfig.GetIntValue(WorldCfg.PortInstance)))
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{
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Log.outError(LogFilter.Network, "StartNetwork failed to start instance AsyncAcceptor");
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return false;
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}
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_instanceAcceptor.AsyncAcceptSocket(OnSocketOpen);
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return true;
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}
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public override void StopNetwork()
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{
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_instanceAcceptor.Close();
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base.StopNetwork();
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_instanceAcceptor = null;
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}
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public override void OnSocketOpen(Socket sock)
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{
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// set some options here
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try
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{
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if (_socketSendBufferSize >= 0)
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sock.SendBufferSize = _socketSendBufferSize;
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// Set TCP_NODELAY.
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sock.NoDelay = _tcpNoDelay;
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}
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catch (SocketException ex)
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{
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Log.outException(ex);
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return;
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}
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base.OnSocketOpen(sock);
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}
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AsyncAcceptor _instanceAcceptor;
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int _socketSendBufferSize;
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bool _tcpNoDelay;
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}
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}
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