Refactoring of BNetServer
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+14
-14
@@ -20,7 +20,7 @@ using Framework.Constants;
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using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -698,35 +698,35 @@ namespace Game
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public class QuestGreetingLocale
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{
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public StringArray Greeting = new StringArray((int)LocaleConstant.Total);
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public StringArray Greeting = new StringArray((int)Locale.Total);
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}
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public class QuestTemplateLocale
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{
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public StringArray LogTitle = new StringArray((int)LocaleConstant.Total);
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public StringArray LogDescription = new StringArray((int)LocaleConstant.Total);
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public StringArray QuestDescription = new StringArray((int)LocaleConstant.Total);
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public StringArray AreaDescription = new StringArray((int)LocaleConstant.Total);
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public StringArray PortraitGiverText = new StringArray((int)LocaleConstant.Total);
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public StringArray PortraitGiverName = new StringArray((int)LocaleConstant.Total);
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public StringArray PortraitTurnInText = new StringArray((int)LocaleConstant.Total);
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public StringArray PortraitTurnInName = new StringArray((int)LocaleConstant.Total);
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public StringArray QuestCompletionLog = new StringArray((int)LocaleConstant.Total);
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public StringArray LogTitle = new StringArray((int)Locale.Total);
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public StringArray LogDescription = new StringArray((int)Locale.Total);
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public StringArray QuestDescription = new StringArray((int)Locale.Total);
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public StringArray AreaDescription = new StringArray((int)Locale.Total);
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public StringArray PortraitGiverText = new StringArray((int)Locale.Total);
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public StringArray PortraitGiverName = new StringArray((int)Locale.Total);
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public StringArray PortraitTurnInText = new StringArray((int)Locale.Total);
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public StringArray PortraitTurnInName = new StringArray((int)Locale.Total);
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public StringArray QuestCompletionLog = new StringArray((int)Locale.Total);
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}
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public class QuestRequestItemsLocale
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{
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public StringArray CompletionText = new StringArray((int)LocaleConstant.Total);
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public StringArray CompletionText = new StringArray((int)Locale.Total);
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}
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public class QuestObjectivesLocale
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{
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public StringArray Description = new StringArray((int)LocaleConstant.Total);
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public StringArray Description = new StringArray((int)Locale.Total);
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}
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public class QuestOfferRewardLocale
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{
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public StringArray RewardText = new StringArray((int)LocaleConstant.Total);
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public StringArray RewardText = new StringArray((int)Locale.Total);
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}
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public class QuestObjective
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@@ -19,8 +19,8 @@ using Framework.Constants;
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using Framework.Database;
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using Game.Achievements;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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namespace Game
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