Refactoring of BNetServer

This commit is contained in:
hondacrx
2020-07-12 00:06:43 -04:00
parent 4164384b72
commit 581d077acd
318 changed files with 2046 additions and 4694 deletions
+22 -21
View File
@@ -19,14 +19,15 @@ using Framework.Collections;
using Framework.Configuration;
using Framework.Constants;
using Framework.Database;
using Framework.Realm;
using Game.BattlePets;
using Game.Chat;
using Game.Collision;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Concurrent;
@@ -335,7 +336,7 @@ namespace Game
RealmType server_type = IsFFAPvPRealm() ? RealmType.PVP : (RealmType)WorldConfig.GetIntValue(WorldCfg.GameType);
uint realm_zone = WorldConfig.GetUIntValue(WorldCfg.RealmZone);
DB.Login.Execute("UPDATE realmlist SET icon = {0}, timezone = {1} WHERE id = '{2}'", (byte)server_type, realm_zone, _realm.Id.Realm); // One-time query
DB.Login.Execute("UPDATE realmlist SET icon = {0}, timezone = {1} WHERE id = '{2}'", (byte)server_type, realm_zone, _realm.Id.Index); // One-time query
Log.outInfo(LogFilter.ServerLoading, "Initialize DataStorage...");
// Load DB2s
@@ -857,7 +858,7 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Initialize game time and timers");
GameTime.UpdateGameTimers();
DB.Login.Execute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES({0}, {1}, 0, '{2}')", _realm.Id.Realm, GameTime.GetStartTime(), ""); // One-time query
DB.Login.Execute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES({0}, {1}, 0, '{2}')", _realm.Id.Index, GameTime.GetStartTime(), ""); // One-time query
m_timers[WorldTimers.Auctions].SetInterval(Time.Minute * Time.InMilliseconds);
m_timers[WorldTimers.AuctionsPending].SetInterval(250);
@@ -987,19 +988,19 @@ namespace Game
});
}
Log.SetRealmId(_realm.Id.Realm);
Log.SetRealmId(_realm.Id.Index);
}
public void LoadConfigSettings(bool reload = false)
{
WorldConfig.Load(reload);
m_defaultDbcLocale = (LocaleConstant)ConfigMgr.GetDefaultValue("DBC.Locale", 0);
m_defaultDbcLocale = (Locale)ConfigMgr.GetDefaultValue("DBC.Locale", 0);
if (m_defaultDbcLocale >= LocaleConstant.Total || m_defaultDbcLocale == LocaleConstant.None)
if (m_defaultDbcLocale >= Locale.Total || m_defaultDbcLocale == Locale.None)
{
Log.outError(LogFilter.ServerLoading, "Incorrect DBC.Locale! Must be >= 0 and < {0} and not {1} (set to 0)", LocaleConstant.Total, LocaleConstant.None);
m_defaultDbcLocale = LocaleConstant.enUS;
Log.outError(LogFilter.ServerLoading, "Incorrect DBC.Locale! Must be >= 0 and < {0} and not {1} (set to 0)", Locale.Total, Locale.None);
m_defaultDbcLocale = Locale.enUS;
}
Log.outInfo(LogFilter.ServerLoading, "Using {0} DBC Locale", m_defaultDbcLocale);
@@ -1111,7 +1112,7 @@ namespace Game
m_Autobroadcasts.Clear();
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_AUTOBROADCAST);
stmt.AddValue(0, _realm.Id.Realm);
stmt.AddValue(0, _realm.Id.Index);
SQLResult result = DB.Login.Query(stmt);
if (result.IsEmpty())
@@ -1239,7 +1240,7 @@ namespace Game
stmt.AddValue(0, tmpDiff);
stmt.AddValue(1, maxOnlinePlayers);
stmt.AddValue(2, _realm.Id.Realm);
stmt.AddValue(2, _realm.Id.Index);
stmt.AddValue(3, (uint)GameTime.GetStartTime());
DB.Login.Execute(stmt);
@@ -1255,7 +1256,7 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.DEL_OLD_LOGS);
stmt.AddValue(0, WorldConfig.GetIntValue(WorldCfg.LogdbCleartime));
stmt.AddValue(1, 0);
stmt.AddValue(2, GetRealm().Id.Realm);
stmt.AddValue(2, GetRealm().Id.Index);
DB.Login.Execute(stmt);
}
@@ -1806,13 +1807,13 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.DEL_REALM_CHARACTERS_BY_REALM);
stmt.AddValue(0, Id);
stmt.AddValue(1, _realm.Id.Realm);
stmt.AddValue(1, _realm.Id.Index);
trans.Append(stmt);
stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_REALM_CHARACTERS);
stmt.AddValue(0, charCount);
stmt.AddValue(1, Id);
stmt.AddValue(2, _realm.Id.Realm);
stmt.AddValue(2, _realm.Id.Index);
trans.Append(stmt);
DB.Login.CommitTransaction(trans);
@@ -1961,7 +1962,7 @@ namespace Game
public void LoadDBAllowedSecurityLevel()
{
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_REALMLIST_SECURITY_LEVEL);
stmt.AddValue(0, _realm.Id.Realm);
stmt.AddValue(0, _realm.Id.Index);
SQLResult result = DB.Login.Query(stmt);
if (!result.IsEmpty())
@@ -2226,11 +2227,11 @@ namespace Game
return WorldConfig.GetIntValue(WorldCfg.GameType) == (int)RealmType.FFAPVP;
}
public LocaleConstant GetDefaultDbcLocale() { return m_defaultDbcLocale; }
public Locale GetDefaultDbcLocale() { return m_defaultDbcLocale; }
public bool LoadRealmInfo()
{
SQLResult result = DB.Login.Query("SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild, Region, Battlegroup FROM realmlist WHERE id = {0}", _realm.Id.Realm);
SQLResult result = DB.Login.Query("SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild, Region, Battlegroup FROM realmlist WHERE id = {0}", _realm.Id.Index);
if (result.IsEmpty())
return false;
@@ -2251,7 +2252,7 @@ namespace Game
}
public Realm GetRealm() { return _realm; }
public RealmHandle GetRealmId() { return _realm.Id; }
public RealmId GetRealmId() { return _realm.Id; }
public void RemoveOldCorpses()
{
@@ -2271,7 +2272,7 @@ namespace Game
public int GetVisibilityNotifyPeriodInInstances() { return m_visibility_notify_periodInInstances; }
public int GetVisibilityNotifyPeriodInBGArenas() { return m_visibility_notify_periodInBGArenas; }
public LocaleConstant GetAvailableDbcLocale(LocaleConstant locale)
public Locale GetAvailableDbcLocale(Locale locale)
{
//if (m_availableDbcLocaleMask & (1 << locale))
//return locale;
@@ -2319,7 +2320,7 @@ namespace Game
Dictionary<uint, uint> m_worldstates = new Dictionary<uint, uint>();
uint m_playerLimit;
AccountTypes m_allowedSecurityLevel;
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
Locale m_defaultDbcLocale; // from config for one from loaded DBC locales
List<string> m_motd = new List<string>();
// scheduled reset times
@@ -2405,7 +2406,7 @@ namespace Game
i_args = args;
}
public override void Invoke(List<ServerPacket> data_list, LocaleConstant loc_idx)
public override void Invoke(List<ServerPacket> data_list, Locale loc_idx)
{
string text = Global.ObjectMgr.GetCypherString(i_textId, loc_idx);
+16 -15
View File
@@ -23,8 +23,8 @@ using Game.BattlePets;
using Game.Entities;
using Game.Guilds;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
@@ -32,12 +32,13 @@ using System.IO;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using Framework.Realm;
namespace Game
{
public partial class WorldSession : IDisposable
{
public WorldSession(uint id, string name, uint battlenetAccountId, WorldSocket sock, AccountTypes sec, Expansion expansion, long mute_time, string os, LocaleConstant locale, uint recruiter, bool isARecruiter)
public WorldSession(uint id, string name, uint battlenetAccountId, WorldSocket sock, AccountTypes sec, Expansion expansion, long mute_time, string os, Locale locale, uint recruiter, bool isARecruiter)
{
m_muteTime = mute_time;
AntiDOS = new DosProtection(this);
@@ -691,9 +692,9 @@ namespace Game
AccountTypes secLevel = GetSecurity();
Log.outDebug(LogFilter.Rbac, "WorldSession.LoadPermissions [AccountId: {0}, Name: {1}, realmId: {2}, secLevel: {3}]",
id, _accountName, Global.WorldMgr.GetRealm().Id.Realm, secLevel);
id, _accountName, Global.WorldMgr.GetRealm().Id.Index, secLevel);
_RBACData = new RBACData(id, _accountName, (int)Global.WorldMgr.GetRealm().Id.Realm, (byte)secLevel);
_RBACData = new RBACData(id, _accountName, (int)Global.WorldMgr.GetRealm().Id.Index, (byte)secLevel);
_RBACData.LoadFromDB();
}
@@ -703,9 +704,9 @@ namespace Game
AccountTypes secLevel = GetSecurity();
Log.outDebug(LogFilter.Rbac, "WorldSession.LoadPermissions [AccountId: {0}, Name: {1}, realmId: {2}, secLevel: {3}]",
id, _accountName, Global.WorldMgr.GetRealm().Id.Realm, secLevel);
id, _accountName, Global.WorldMgr.GetRealm().Id.Index, secLevel);
_RBACData = new RBACData(id, _accountName, (int)Global.WorldMgr.GetRealm().Id.Realm, (byte)secLevel);
_RBACData = new RBACData(id, _accountName, (int)Global.WorldMgr.GetRealm().Id.Index, (byte)secLevel);
return _RBACData.LoadFromDBAsync();
}
@@ -749,7 +750,7 @@ namespace Game
{
do
{
_realmCharacterCounts[new RealmHandle(result.Read<byte>(3), result.Read<byte>(4), result.Read<uint>(2)).GetAddress()] = result.Read<byte>(1);
_realmCharacterCounts[new RealmId(result.Read<byte>(3), result.Read<byte>(4), result.Read<uint>(2)).GetAddress()] = result.Read<byte>(1);
} while (result.NextRow());
}
@@ -776,7 +777,7 @@ namespace Game
bool hasPermission = _RBACData.HasPermission(permission);
Log.outDebug(LogFilter.Rbac, "WorldSession:HasPermission [AccountId: {0}, Name: {1}, realmId: {2}]",
_RBACData.GetId(), _RBACData.GetName(), Global.WorldMgr.GetRealm().Id.Realm);
_RBACData.GetId(), _RBACData.GetName(), Global.WorldMgr.GetRealm().Id.Index);
return hasPermission;
}
@@ -784,7 +785,7 @@ namespace Game
public void InvalidateRBACData()
{
Log.outDebug(LogFilter.Rbac, "WorldSession:Invalidaterbac:RBACData [AccountId: {0}, Name: {1}, realmId: {2}]",
_RBACData.GetId(), _RBACData.GetName(), Global.WorldMgr.GetRealm().Id.Realm);
_RBACData.GetId(), _RBACData.GetName(), Global.WorldMgr.GetRealm().Id.Index);
_RBACData = null;
}
@@ -801,8 +802,8 @@ namespace Game
}
}
public LocaleConstant GetSessionDbcLocale() { return m_sessionDbcLocale; }
public LocaleConstant GetSessionDbLocaleIndex() { return m_sessionDbLocaleIndex; }
public Locale GetSessionDbcLocale() { return m_sessionDbcLocale; }
public Locale GetSessionDbLocaleIndex() { return m_sessionDbLocaleIndex; }
public uint GetLatency() { return m_latency; }
public void SetLatency(uint latency) { m_latency = latency; }
@@ -866,8 +867,8 @@ namespace Game
bool m_playerLogout; // code processed in LogoutPlayer
bool m_playerRecentlyLogout;
bool m_playerSave;
LocaleConstant m_sessionDbcLocale;
LocaleConstant m_sessionDbLocaleIndex;
Locale m_sessionDbcLocale;
Locale m_sessionDbLocaleIndex;
uint m_latency;
uint m_clientTimeDelay;
AccountData[] _accountData = new AccountData[(int)AccountDataTypes.Max];
@@ -1048,7 +1049,7 @@ namespace Game
stmt.AddValue(0, battlenetAccountId);
SetQuery(AccountInfoQueryLoad.Mounts, stmt);
stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_BNET_CHARACTER_COUNTS_BY_ACCOUNT_ID);
stmt = DB.Login.GetPreparedStatement(LoginStatements.SelBnetCharacterCountsByAccountId);
stmt.AddValue(0, accountId);
SetQuery(AccountInfoQueryLoad.GlobalRealmCharacterCounts, stmt);