Refactoring of BNetServer
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@@ -20,7 +20,7 @@ using Framework.Dynamic;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Maps;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using Game.Scripting;
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using System;
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using System.Collections.Generic;
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@@ -23,7 +23,7 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Loots;
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using Game.Maps;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -25,7 +25,7 @@ using Game.Entities;
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using Game.Loots;
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using Game.Maps;
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using Game.Movement;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using Game.Scripting;
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using System;
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using System.Collections.Generic;
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@@ -17,7 +17,7 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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namespace Game.Spells
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@@ -29,7 +29,7 @@ using Game.Guilds;
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using Game.Loots;
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using Game.Maps;
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using Game.Movement;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -19,7 +19,7 @@ using Framework.Constants;
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using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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