Core/Spells: Implemented SPELL_EFFECT_CANCEL_CONVERSATION

Port From (https://github.com/TrinityCore/TrinityCore/commit/1673b6e2ff69b9a59522892280e91cc5085a5ec0)
This commit is contained in:
hondacrx
2021-10-11 19:49:26 -04:00
parent d2bcc321f5
commit 58550514e6
3 changed files with 41 additions and 1 deletions
+18
View File
@@ -1341,6 +1341,7 @@ namespace Game.Maps
WorldObject _searcher;
ICheck<WorldObject> i_check;
}
public class WorldObjectListSearcher : Notifier
{
public WorldObjectListSearcher(WorldObject searcher, List<WorldObject> objects, ICheck<WorldObject> check, GridMapTypeMask mapTypeMask = GridMapTypeMask.All)
@@ -2642,6 +2643,23 @@ namespace Game.Maps
ObjectGuid _casterGUID;
}
class ObjectEntryAndPrivateOwnerIfExistsCheck : ICheck<WorldObject>
{
ObjectGuid _ownerGUID;
uint _entry;
public ObjectEntryAndPrivateOwnerIfExistsCheck(ObjectGuid ownerGUID, uint entry)
{
_ownerGUID = ownerGUID;
_entry = entry;
}
public bool Invoke(WorldObject obj)
{
return obj.GetEntry() == _entry && (!obj.IsPrivateObject() || obj.GetPrivateObjectOwner() == _ownerGUID);
}
}
class GameObjectFocusCheck : ICheck<GameObject>
{
public GameObjectFocusCheck(WorldObject caster, uint focusId)