Core/Spells: Named and implemented most of SpellAttr8

Port From (https://github.com/TrinityCore/TrinityCore/commit/dc9361fcc2eb16a59b52dfd8b0d47dfc1bf639be)
This commit is contained in:
hondacrx
2024-02-01 18:59:34 -05:00
parent e37c9558ad
commit 5869fbaee0
10 changed files with 232 additions and 87 deletions
@@ -1819,12 +1819,12 @@ namespace Game.Networking.Packets
{
public ObjectGuid BeaconGUID;
public uint Points;
public byte Type;
public SpellHealPredictionType Type;
public void Write(WorldPacket data)
{
data.WriteUInt32(Points);
data.WriteUInt8(Type);
data.WriteUInt8((byte)Type);
data.WritePackedGuid(BeaconGUID);
}
}