Core/Spells: Named and implemented most of SpellAttr8
Port From (https://github.com/TrinityCore/TrinityCore/commit/dc9361fcc2eb16a59b52dfd8b0d47dfc1bf639be)
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@@ -1819,12 +1819,12 @@ namespace Game.Networking.Packets
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{
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public ObjectGuid BeaconGUID;
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public uint Points;
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public byte Type;
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public SpellHealPredictionType Type;
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(Points);
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data.WriteUInt8(Type);
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data.WriteUInt8((byte)Type);
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data.WritePackedGuid(BeaconGUID);
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}
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}
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