Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2

Port From (https://github.com/TrinityCore/TrinityCore/commit/044110d42366c3e91007add3a2aa4bd02cbe7d2c)
This commit is contained in:
hondacrx
2021-03-17 17:02:15 -04:00
parent 05799b4f92
commit 5878e2be56
2 changed files with 4 additions and 0 deletions
+2
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@@ -611,7 +611,9 @@ namespace Game.Maps
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
obj.SetIsNewObject(true);
obj.UpdateObjectVisibilityOnCreate();
obj.SetIsNewObject(false);
return true;
}