From 58bbbade4482ecffd032badd3da228a40efc9a34 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 18 May 2021 12:56:02 -0400 Subject: [PATCH] Core/Spells: Fixed Shapeshift using macro Port From (https://github.com/TrinityCore/TrinityCore/commit/068b4f96e5f4d57f31ad6c00611f01aad3fab4d3) --- Source/Game/Spells/Auras/AuraEffect.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Spells/Auras/AuraEffect.cs b/Source/Game/Spells/Auras/AuraEffect.cs index b7b6c96b0..51372dc50 100644 --- a/Source/Game/Spells/Auras/AuraEffect.cs +++ b/Source/Game/Spells/Auras/AuraEffect.cs @@ -1163,7 +1163,7 @@ namespace Game.Spells [AuraEffectHandler(AuraType.ModShapeshift)] void HandleAuraModShapeshift(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply) { - if (!mode.HasAnyFlag(AuraEffectHandleModes.Real)) + if (!mode.HasAnyFlag(AuraEffectHandleModes.RealOrReapplyMask)) return; SpellShapeshiftFormRecord shapeInfo = CliDB.SpellShapeshiftFormStorage.LookupByKey(GetMiscValue());