Core/Objects: Fixup SMSG_UPDATE_OBJECT related refactors

Port From (https://github.com/TrinityCore/TrinityCore/commit/963eb6b80c1231ebaadd29806666c9ae5b79a985)
This commit is contained in:
Hondacrx
2024-11-11 14:14:43 -05:00
parent 6fcce1a6e4
commit 5909e7ba98
4 changed files with 50 additions and 51 deletions
+36 -1
View File
@@ -801,7 +801,6 @@ namespace Game.Entities
public virtual void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
{
data.WriteUInt32(0);
data.WriteUInt32(0);
}
public void AddToObjectUpdateIfNeeded()
@@ -4201,4 +4200,40 @@ namespace Game.Entities
public ObjectGuid? PrivateObjectOwnerGuid;
public GameObjectTypes? GameObjectType;
}
public class UpdateFieldHolder
{
UpdateMask _changesMask = new((int)TypeId.Max);
public HasChangesMask ModifyValue(HasChangesMask updateData)
{
_changesMask.Set(updateData.Bit);
return updateData;
}
public void ClearChangesMask(HasChangesMask updateData)
{
_changesMask.Reset(updateData.Bit);
updateData.ClearChangesMask();
}
public void ClearChangesMask<U>(HasChangesMask updateData, ref UpdateField<U> updateField) where U : new()
{
_changesMask.Reset(updateData.Bit);
IHasChangesMask hasChangesMask = (IHasChangesMask)updateField._value;
if (hasChangesMask != null)
hasChangesMask.ClearChangesMask();
}
public uint GetChangedObjectTypeMask()
{
return _changesMask.GetBlock(0);
}
public bool HasChanged(TypeId index)
{
return _changesMask[(int)index];
}
}
}