Core/Items: Classify wands as ranged weapons (fixes wand shooting)
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd87381eab32f0e136675ade503fe70285590803)
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@@ -2718,7 +2718,6 @@ namespace Game.Entities
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public bool IsPotion() { return GetTemplate().IsPotion(); }
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public bool IsVellum() { return GetTemplate().IsVellum(); }
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public bool IsConjuredConsumable() { return GetTemplate().IsConjuredConsumable(); }
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public bool IsRangedWeapon() { return GetTemplate().IsRangedWeapon(); }
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public ItemQuality GetQuality() { return _bonusData.Quality; }
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public int GetItemStatType(uint index)
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{
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