diff --git a/Source/Game/Entities/Unit/Unit.Combat.cs b/Source/Game/Entities/Unit/Unit.Combat.cs index f561a1275..528d373e9 100644 --- a/Source/Game/Entities/Unit/Unit.Combat.cs +++ b/Source/Game/Entities/Unit/Unit.Combat.cs @@ -697,6 +697,12 @@ namespace Game.Entities if (targetOwner != null) targetOwner.EngageWithTarget(this); + //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped. + Creature creature = target.ToCreature(); + if (creature != null) + if (!creature.HasLootRecipient() && IsPlayer()) + creature.SetLootRecipient(this); + Player myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself(); Player targetPlayerOwner = target.GetCharmerOrOwnerPlayerOrPlayerItself(); if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner.duel != null && myPlayerOwner.duel.Opponent == targetPlayerOwner))