Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db
Port From (https://github.com/TrinityCore/TrinityCore/commit/78698463ff6b20255148fb647e9ad33a487bb09d)
This commit is contained in:
@@ -6371,7 +6371,7 @@ namespace Game.Entities
|
||||
|
||||
if (loot_type == LootType.Pickpocketing)
|
||||
{
|
||||
if (loot.loot_type != LootType.Pickpocketing)
|
||||
if (loot == null || loot.loot_type != LootType.Pickpocketing)
|
||||
{
|
||||
if (creature.CanGeneratePickPocketLoot())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user