Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db

Port From (https://github.com/TrinityCore/TrinityCore/commit/78698463ff6b20255148fb647e9ad33a487bb09d)
This commit is contained in:
hondacrx
2022-09-11 14:40:24 -04:00
parent f9b7f3fa9f
commit 595ac58013
4 changed files with 24 additions and 11 deletions
+4 -2
View File
@@ -1039,9 +1039,11 @@ namespace Game.Spells
if (HasAttribute(SpellCustomAttributes.PickPocket))
{
if (unitTarget.IsTypeId(TypeId.Player))
Creature targetCreature = unitTarget.ToCreature();
if (targetCreature == null)
return SpellCastResult.BadTargets;
else if ((unitTarget.GetCreatureTypeMask() & (uint)CreatureType.MaskHumanoidOrUndead) == 0)
if (!Loots.LootStorage.Pickpocketing.HaveLootFor(targetCreature.GetCreatureTemplate().PickPocketId))
return SpellCastResult.TargetNoPockets;
}