Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db

Port From (https://github.com/TrinityCore/TrinityCore/commit/78698463ff6b20255148fb647e9ad33a487bb09d)
This commit is contained in:
hondacrx
2022-09-11 14:40:24 -04:00
parent f9b7f3fa9f
commit 595ac58013
4 changed files with 24 additions and 11 deletions
+18 -1
View File
@@ -271,7 +271,7 @@ namespace Scripts.Spells.Rogue
void FilterTargets(List<WorldObject> targets)
{
if (targets.Empty() || GetCaster().GetVehicleBase())
FinishCast( SpellCastResult.OutOfRange);
FinishCast(SpellCastResult.OutOfRange);
}
void HandleDummy(uint effIndex)
@@ -369,6 +369,23 @@ namespace Scripts.Spells.Rogue
}
}
[Script]
class spell_rog_pickpocket : SpellScript
{
SpellCastResult CheckCast()
{
if (!GetExplTargetUnit() || !GetCaster().IsValidAttackTarget(GetExplTargetUnit(), GetSpellInfo()))
return SpellCastResult.BadTargets;
return SpellCastResult.SpellCastOk;
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckCast));
}
}
[Script] // 79096 - Restless Blades
class spell_rog_restless_blades : AuraScript
{