From 595d43de16ffc55a5bb7c68c9207a8e1ece677e4 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 5 Jul 2017 12:08:44 -0400 Subject: [PATCH] Fixes pet action bar loading wrong data. --- Game/Entities/Unit/CharmInfo.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/Game/Entities/Unit/CharmInfo.cs b/Game/Entities/Unit/CharmInfo.cs index 51c03b57a..fa796d6cc 100644 --- a/Game/Entities/Unit/CharmInfo.cs +++ b/Game/Entities/Unit/CharmInfo.cs @@ -60,6 +60,7 @@ namespace Game.Entities public void InitPetActionBar() { + // the first 3 SpellOrActions are attack, follow and stay for (byte i = 0; i < SharedConst.ActionBarIndexPetSpellStart - SharedConst.ActionBarIndexStart; ++i) SetActionBar((byte)(SharedConst.ActionBarIndexStart + i), (uint)CommandStates.Attack - i, ActiveStates.Command); @@ -247,10 +248,11 @@ namespace Game.Entities if (tokens.Length != (SharedConst.ActionBarIndexEnd - SharedConst.ActionBarIndexStart) * 2) return; // non critical, will reset to default - for (byte index = SharedConst.ActionBarIndexStart; index < SharedConst.ActionBarIndexEnd; ++index) + byte index = 0; + for (byte i = 0; i < tokens.Length && index < SharedConst.ActionBarIndexEnd; ++i, ++index) { - ActiveStates type = tokens[index++].ToEnum(); - uint action = uint.Parse(tokens[index]); + ActiveStates type = tokens[i++].ToEnum(); + uint action = uint.Parse(tokens[i]); PetActionBar[index].SetActionAndType(action, type);