Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
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@@ -174,7 +174,7 @@ namespace Game.Cache
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{
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var characterCacheEntry = _characterCacheStore.LookupByKey(guid);
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if (characterCacheEntry == null)
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return 0;
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return Team.Other;
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return Player.TeamForRace(characterCacheEntry.RaceId);
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}
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