Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
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@@ -730,7 +730,7 @@ namespace Game.Chat
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{
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void HandleDebugObjectCountMap(Map map)
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{
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handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Creatures: {map.GetObjectsStore().OfType<Creature>().Count()} GameObjects: {map.GetObjectsStore().OfType<GameObject>().Count()} SetActive Objects: {map.GetActiveNonPlayersCount()}");
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handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Creatures: {map.GetObjectsStore().Values.OfType<Creature>().Count()} GameObjects: {map.GetObjectsStore().Values.OfType<GameObject>().Count()} SetActive Objects: {map.GetActiveNonPlayersCount()}");
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Dictionary<uint, uint> creatureIds = new();
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foreach (var p in map.GetObjectsStore())
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@@ -811,13 +811,13 @@ namespace Game.Chat
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switch (command)
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{
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case "alliance":
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Alliance, rewardValue.GetValueOrDefault(0));
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Alliance, rewardValue.GetValueOrDefault(0));
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break;
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case "horde":
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Horde, rewardValue.GetValueOrDefault(0));
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Horde, rewardValue.GetValueOrDefault(0));
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break;
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case "neutral":
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Neutral);
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Neutral);
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break;
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case "off":
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Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
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@@ -1300,13 +1300,13 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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case "alliance":
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Alliance, rewardValue);
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Alliance, rewardValue);
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break;
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case "horde":
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Horde, rewardValue);
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Horde, rewardValue);
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break;
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case "neutral":
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Neutral);
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Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Neutral);
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break;
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case "off":
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Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
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