Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
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@@ -170,7 +170,7 @@ namespace Game.Conditions
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break;
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case ConditionTypes.Team:
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if (player != null)
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condMeets = (uint)player.GetTeam() == ConditionValue1;
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condMeets = player.GetTeam() == (Team)ConditionValue1;
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break;
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case ConditionTypes.Class:
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if (unit != null)
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