Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
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@@ -308,7 +308,7 @@ namespace Game
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// We're not in BG
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player.SetBattlegroundId(0, BattlegroundTypeId.None);
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// reset destination bg team
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player.SetBGTeam(0);
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player.SetBGTeam(Team.Other);
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}
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// join to bg case
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else
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