Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types

Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
This commit is contained in:
hondacrx
2024-02-04 16:31:49 -05:00
parent 00de526f7d
commit 5972f3b8a1
32 changed files with 360 additions and 368 deletions
+2 -2
View File
@@ -216,8 +216,8 @@ namespace Game.Maps
if (((1 << (int)GetBossState(info.BossStateId)) & info.BossStates) == 0)
continue;
if (((instance.GetTeamIdInInstance() == TeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
|| ((instance.GetTeamIdInInstance() == TeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
if (((instance.GetTeamIdInInstance() == BatttleGroundTeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
|| ((instance.GetTeamIdInInstance() == BatttleGroundTeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
continue;
if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.BlockSpawn))