Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
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@@ -4795,8 +4795,8 @@ namespace Game.Maps
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// this make sure it gets unloaded if for some reason no player joins
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m_unloadTimer = (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1);
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == TeamId.Alliance ? 1 : 0, false, this);
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == TeamId.Horde ? 1 : 0, false, this);
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == BatttleGroundTeamId.Alliance ? 1 : 0, false, this);
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == BatttleGroundTeamId.Horde ? 1 : 0, false, this);
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if (i_instanceLock != null)
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{
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@@ -5175,13 +5175,13 @@ namespace Game.Maps
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public int GetTeamIdInInstance()
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{
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if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceAlliance, this) != 0)
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return TeamId.Alliance;
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return BatttleGroundTeamId.Alliance;
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if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceHorde, this) != 0)
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return TeamId.Horde;
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return TeamId.Neutral;
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return BatttleGroundTeamId.Horde;
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return BatttleGroundTeamId.Neutral;
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}
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public Team GetTeamInInstance() { return GetTeamIdInInstance() == TeamId.Alliance ? Team.Alliance : Team.Horde; }
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public Team GetTeamInInstance() { return GetTeamIdInInstance() == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde; }
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public uint GetScriptId()
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{
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