Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
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@@ -502,8 +502,8 @@ namespace Game.Entities
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public override void OnCreate(Map map)
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{
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == TeamId.Alliance ? 1 : 0, false, map);
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == TeamId.Horde ? 1 : 0, false, map);
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == BatttleGroundTeamId.Alliance ? 1 : 0, false, map);
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == BatttleGroundTeamId.Horde ? 1 : 0, false, map);
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}
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}
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}
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