Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
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@@ -24,10 +24,10 @@ namespace Game.Scenarios
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uint scenarioID = 0;
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switch (team)
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{
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case TeamId.Alliance:
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case BatttleGroundTeamId.Alliance:
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scenarioID = dbData.Scenario_A;
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break;
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case TeamId.Horde:
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case BatttleGroundTeamId.Horde:
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scenarioID = dbData.Scenario_H;
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break;
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default:
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