Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types

Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
This commit is contained in:
hondacrx
2024-02-04 16:31:49 -05:00
parent 00de526f7d
commit 5972f3b8a1
32 changed files with 360 additions and 368 deletions
+2 -2
View File
@@ -24,10 +24,10 @@ namespace Game.Scenarios
uint scenarioID = 0;
switch (team)
{
case TeamId.Alliance:
case BatttleGroundTeamId.Alliance:
scenarioID = dbData.Scenario_A;
break;
case TeamId.Horde:
case BatttleGroundTeamId.Horde:
scenarioID = dbData.Scenario_H;
break;
default: