Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types

Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
This commit is contained in:
hondacrx
2024-02-04 16:31:49 -05:00
parent 00de526f7d
commit 5972f3b8a1
32 changed files with 360 additions and 368 deletions
+2 -2
View File
@@ -4468,10 +4468,10 @@ namespace Scripts.Spells.Generic
switch (target.GetTeamId())
{
case TeamId.Alliance:
case BatttleGroundTeamId.Alliance:
amount = WorldStateMgr.GetValue(WorldStates.WarModeAllianceBuffValue, target.GetMap());
break;
case TeamId.Horde:
case BatttleGroundTeamId.Horde:
amount = WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, target.GetMap());
break;
default: