diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index f760ddf55..9ad8afd8c 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -4106,7 +4106,7 @@ namespace Game.Entities { // the intent is to delay sending visible objects until client is ready for them // some gameobjects dont function correctly if they are sent before TransportServerTime is correctly set (after CMSG_MOVE_INIT_ACTIVE_MOVER_COMPLETE) - return !HasPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime); + return !HasPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime) || base.CanNeverSee(obj); } public override bool CanAlwaysSee(WorldObject obj)