Fixed wrong area flags, Fixes resting in city.
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@@ -1464,7 +1464,7 @@ namespace Game.Achievements
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uint zoneId = referencePlayer.GetAreaId();
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AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(zoneId);
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if (areaEntry != null)
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if (areaEntry.Flags.HasFlag(AreaFlags.Unk9))
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if (areaEntry.HasFlag(AreaFlags.Unk9))
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zoneId = areaEntry.ParentAreaID;
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if (zoneId != reqValue)
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return false;
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@@ -1477,7 +1477,7 @@ namespace Game.Achievements
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uint zoneId = refe.GetAreaId();
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AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(zoneId);
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if (areaEntry != null)
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if (areaEntry.Flags.HasFlag(AreaFlags.Unk9))
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if (areaEntry.HasFlag(AreaFlags.Unk9))
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zoneId = areaEntry.ParentAreaID;
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if (zoneId != reqValue)
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return false;
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