Fixed wrong area flags, Fixes resting in city.

This commit is contained in:
hondacrx
2021-10-15 18:05:40 -04:00
parent 18033381b9
commit 5994c4e5fb
9 changed files with 27 additions and 24 deletions
+7 -7
View File
@@ -112,7 +112,7 @@ namespace Game.Entities
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(newArea);
bool oldFFAPvPArea = pvpInfo.IsInFFAPvPArea;
pvpInfo.IsInFFAPvPArea = area != null && area.Flags.HasFlag(AreaFlags.Arena);
pvpInfo.IsInFFAPvPArea = area != null && area.HasFlag(AreaFlags.Arena);
UpdatePvPState(true);
// check if we were in ffa arena and we left
@@ -140,7 +140,7 @@ namespace Game.Entities
RemovePvpFlag(UnitPVPStateFlags.Sanctuary);
AreaFlags areaRestFlag = (GetTeam() == Team.Alliance) ? AreaFlags.RestZoneAlliance : AreaFlags.RestZoneHorde;
if (area != null && area.Flags.HasFlag(areaRestFlag))
if (area != null && area.HasFlag(areaRestFlag))
_restMgr.SetRestFlag(RestFlag.FactionArea);
else
_restMgr.RemoveRestFlag(RestFlag.FactionArea);
@@ -192,7 +192,7 @@ namespace Game.Entities
UpdateHostileAreaState(zone);
if (zone.Flags.HasFlag(AreaFlags.Capital)) // Is in a capital city
if (zone.HasFlag(AreaFlags.Capital)) // Is in a capital city
{
if (!pvpInfo.IsInHostileArea || zone.IsSanctuary())
_restMgr.SetRestFlag(RestFlag.City);
@@ -237,17 +237,17 @@ namespace Game.Entities
if (area.IsSanctuary()) // sanctuary and arena cannot be overriden
pvpInfo.IsInHostileArea = false;
else if (area.Flags.HasFlag(AreaFlags.Arena))
else if (area.HasFlag(AreaFlags.Arena))
pvpInfo.IsInHostileArea = true;
else if (overrideZonePvpType == ZonePVPTypeOverride.None)
{
if (area != null)
{
if (InBattleground() || area.Flags.HasFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldMgr.GetWorldState((WorldStates)area.PvpCombatWorldStateID) != 0))
if (InBattleground() || area.HasFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldMgr.GetWorldState((WorldStates)area.PvpCombatWorldStateID) != 0))
pvpInfo.IsInHostileArea = true;
else if (Global.WorldMgr.IsPvPRealm() || area.Flags.HasFlag(AreaFlags.Unk3))
else if (Global.WorldMgr.IsPvPRealm() || area.HasFlag(AreaFlags.Unk3))
{
if (area.Flags.HasFlag(AreaFlags.ContestedArea))
if (area.HasFlag(AreaFlags.ContestedArea))
pvpInfo.IsInHostileArea = Global.WorldMgr.IsPvPRealm();
else
{