Fixed wrong area flags, Fixes resting in city.
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@@ -112,7 +112,7 @@ namespace Game.Entities
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AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(newArea);
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bool oldFFAPvPArea = pvpInfo.IsInFFAPvPArea;
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pvpInfo.IsInFFAPvPArea = area != null && area.Flags.HasFlag(AreaFlags.Arena);
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pvpInfo.IsInFFAPvPArea = area != null && area.HasFlag(AreaFlags.Arena);
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UpdatePvPState(true);
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// check if we were in ffa arena and we left
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@@ -140,7 +140,7 @@ namespace Game.Entities
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RemovePvpFlag(UnitPVPStateFlags.Sanctuary);
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AreaFlags areaRestFlag = (GetTeam() == Team.Alliance) ? AreaFlags.RestZoneAlliance : AreaFlags.RestZoneHorde;
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if (area != null && area.Flags.HasFlag(areaRestFlag))
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if (area != null && area.HasFlag(areaRestFlag))
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_restMgr.SetRestFlag(RestFlag.FactionArea);
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else
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_restMgr.RemoveRestFlag(RestFlag.FactionArea);
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@@ -192,7 +192,7 @@ namespace Game.Entities
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UpdateHostileAreaState(zone);
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if (zone.Flags.HasFlag(AreaFlags.Capital)) // Is in a capital city
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if (zone.HasFlag(AreaFlags.Capital)) // Is in a capital city
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{
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if (!pvpInfo.IsInHostileArea || zone.IsSanctuary())
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_restMgr.SetRestFlag(RestFlag.City);
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@@ -237,17 +237,17 @@ namespace Game.Entities
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if (area.IsSanctuary()) // sanctuary and arena cannot be overriden
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pvpInfo.IsInHostileArea = false;
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else if (area.Flags.HasFlag(AreaFlags.Arena))
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else if (area.HasFlag(AreaFlags.Arena))
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pvpInfo.IsInHostileArea = true;
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else if (overrideZonePvpType == ZonePVPTypeOverride.None)
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{
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if (area != null)
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{
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if (InBattleground() || area.Flags.HasFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldMgr.GetWorldState((WorldStates)area.PvpCombatWorldStateID) != 0))
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if (InBattleground() || area.HasFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldMgr.GetWorldState((WorldStates)area.PvpCombatWorldStateID) != 0))
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pvpInfo.IsInHostileArea = true;
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else if (Global.WorldMgr.IsPvPRealm() || area.Flags.HasFlag(AreaFlags.Unk3))
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else if (Global.WorldMgr.IsPvPRealm() || area.HasFlag(AreaFlags.Unk3))
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{
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if (area.Flags.HasFlag(AreaFlags.ContestedArea))
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if (area.HasFlag(AreaFlags.ContestedArea))
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pvpInfo.IsInHostileArea = Global.WorldMgr.IsPvPRealm();
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else
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{
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