Fixed wrong area flags, Fixes resting in city.
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@@ -511,7 +511,7 @@ namespace Game.Entities
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if (area.IsSanctuary())
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return false;
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if (area.Flags.HasFlag(AreaFlags.Arena))
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if (area.HasFlag(AreaFlags.Arena))
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return true;
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if (Global.BattleFieldMgr.GetBattlefieldToZoneId(area.Id) != null)
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