Fixed Server starting.
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@@ -1015,7 +1015,7 @@ namespace Game.Movement
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{
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if (_owner.IsTypeId(TypeId.Player))
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{
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if (path < CliDB.TaxiPathNodesByPath.Count)
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if (path < DB2Manager.TaxiPathNodesByPath.Count)
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{
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Log.outDebug(LogFilter.Server, $"MotionMaster::MoveTaxiFlight: {_owner.GetGUID()} taxi to Path Id: {path} (node {pathnode})");
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