Core/Bags: Fixed crash when loading items in bags
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@@ -257,7 +257,7 @@ namespace Game.Entities
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void SetSlot(int slot, ObjectGuid guid) { SetUpdateFieldValue(ref m_values.ModifyValue(m_containerData).ModifyValue(m_containerData.Slots, slot), guid); }
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ContainerData m_containerData;
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Item[] m_bagslot = new Item[36];
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Item[] m_bagslot = new Item[98];
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class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
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{
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