Core/PacketIO: Rename more unknown packet fields

Port From (https://github.com/TrinityCore/TrinityCore/commit/fade8be3b133a58bfba4cf59e73f432aaa3444f4)
This commit is contained in:
Hondacrx
2025-02-23 12:54:13 -05:00
parent 4d2dbbcf16
commit 59f9e579b6
4 changed files with 35 additions and 35 deletions
+4 -4
View File
@@ -58,15 +58,15 @@ namespace Game.Networking.Packets
_worldPacket.WriteInt32(FriendshipFactionID);
_worldPacket.WriteInt32(GossipOptions.Count);
_worldPacket.WriteInt32(GossipText.Count);
_worldPacket.WriteBit(TextID.HasValue);
_worldPacket.WriteBit(RandomTextID.HasValue);
_worldPacket.WriteBit(BroadcastTextID.HasValue);
_worldPacket.FlushBits();
foreach (ClientGossipOptions options in GossipOptions)
options.Write(_worldPacket);
if (TextID.HasValue)
_worldPacket.WriteInt32(TextID.Value);
if (RandomTextID.HasValue)
_worldPacket.WriteInt32(RandomTextID.Value);
if (BroadcastTextID.HasValue)
_worldPacket.WriteInt32(BroadcastTextID.Value);
@@ -79,7 +79,7 @@ namespace Game.Networking.Packets
public int FriendshipFactionID;
public ObjectGuid GossipGUID;
public List<ClientGossipText> GossipText = new();
public int? TextID; // in classic variants this still holds npc_text id
public int? RandomTextID; // in classic variants this still holds npc_text id
public int? BroadcastTextID;
public uint GossipID;
public uint LfgDungeonsID;