Core/SAI: Added support for StringIds to creature and gameobject targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
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@@ -11,7 +11,7 @@ namespace Framework.Database
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PrepareStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER, "DELETE FROM linked_respawn WHERE linkedGuid = ? AND linkType = ?");
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PrepareStatement(WorldStatements.REP_LINKED_RESPAWN, "REPLACE INTO linked_respawn (guid, linkedGuid, linkType) VALUES (?, ?, ?)");
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PrepareStatement(WorldStatements.SEL_CREATURE_TEXT, "SELECT CreatureID, GroupID, ID, Text, Type, Language, Probability, Emote, Duration, Sound, SoundPlayType, BroadcastTextId, TextRange FROM creature_text");
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PrepareStatement(WorldStatements.SEL_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, Difficulties, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, event_param_string, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, action_param7, target_type, target_param1, target_param2, target_param3, target_param4, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link");
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PrepareStatement(WorldStatements.SEL_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, Difficulties, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, event_param_string, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, action_param7, action_param_string, target_type, target_param1, target_param2, target_param3, target_param4, target_param_string, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link");
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PrepareStatement(WorldStatements.DEL_GAMEOBJECT, "DELETE FROM gameobject WHERE guid = ?");
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PrepareStatement(WorldStatements.DEL_EVENT_GAMEOBJECT, "DELETE FROM game_event_gameobject WHERE guid = ?");
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PrepareStatement(WorldStatements.INS_GRAVEYARD_ZONE, "INSERT INTO graveyard_zone (ID, GhostZone) VALUES (?, ?)");
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