Core/SAI: Added support for StringIds to creature and gameobject targets

Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
This commit is contained in:
Hondacrx
2024-08-05 17:23:37 -04:00
parent 54e6b02ffc
commit 5a9714a375
15 changed files with 149 additions and 118 deletions
+46 -79
View File
@@ -1575,7 +1575,7 @@ namespace Game.AI
if (targets.Empty())
break;
List<WorldObject> casters = GetTargets(CreateSmartEvent(SmartEvents.UpdateIc, 0, 0, 0, 0, 0, 0, SmartActions.None, 0, 0, 0, 0, 0, 0, 0, (SmartTargets)e.Action.crossCast.targetType, e.Action.crossCast.targetParam1, e.Action.crossCast.targetParam2, e.Action.crossCast.targetParam3, 0, 0), unit);
List<WorldObject> casters = GetTargets(CreateSmartEvent(SmartEvents.UpdateIc, 0, 0, 0, 0, 0, 0, SmartActions.None, 0, 0, 0, 0, 0, 0, 0, (SmartTargets)e.Action.crossCast.targetType, e.Action.crossCast.targetParam1, e.Action.crossCast.targetParam2, e.Action.crossCast.targetParam3, e.Action.crossCast.targetParam4, e.Action.param_string, 0), unit);
CastSpellExtraArgs args = new();
if (e.Action.crossCast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered))
@@ -2515,7 +2515,7 @@ namespace Game.AI
SmartScriptHolder CreateSmartEvent(SmartEvents e, SmartEventFlags event_flags, uint event_param1, uint event_param2, uint event_param3, uint event_param4, uint event_param5,
SmartActions action, uint action_param1, uint action_param2, uint action_param3, uint action_param4, uint action_param5, uint action_param6, uint action_param7,
SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint target_param4, uint phaseMask)
SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint target_param4, string targetParamString, uint phaseMask)
{
SmartScriptHolder script = new();
script.Event.type = e;
@@ -2542,6 +2542,7 @@ namespace Game.AI
script.Target.raw.param2 = target_param2;
script.Target.raw.param3 = target_param3;
script.Target.raw.param4 = target_param4;
script.Target.param_string = targetParamString;
script.SourceType = SmartScriptType.Creature;
InitTimer(script);
@@ -2694,18 +2695,9 @@ namespace Game.AI
break;
}
List<WorldObject> units = GetWorldObjectsInDist(e.Target.unitRange.maxDist);
foreach (var obj in units)
{
if (!IsCreature(obj))
continue;
if (_me != null && _me == obj)
continue;
if ((e.Target.unitRange.creature == 0 || obj.ToCreature().GetEntry() == e.Target.unitRange.creature) && refObj.IsInRange(obj, e.Target.unitRange.minDist, e.Target.unitRange.maxDist))
targets.Add(obj);
}
List<Creature> creatures = refObj.GetCreatureListWithOptionsInGrid(e.Target.unitRange.maxDist,
new FindCreatureOptions() { CreatureId = e.Target.unitRange.creature != 0 ? e.Target.unitRange.creature : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null, });
targets.AddRange(creatures.Where(target => !refObj.IsWithinDist(target, e.Target.unitRange.minDist)));
if (e.Target.unitRange.maxSize != 0)
targets.RandomResize(e.Target.unitRange.maxSize);
@@ -2713,42 +2705,19 @@ namespace Game.AI
}
case SmartTargets.CreatureDistance:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.unitDistance.dist);
foreach (var obj in units)
{
if (!IsCreature(obj))
continue;
if (baseObject == null)
break;
if (_me != null && _me == obj)
continue;
List<Creature> creatures = baseObject.GetCreatureListWithOptionsInGrid(e.Target.unitDistance.dist,
new FindCreatureOptions() { CreatureId = e.Target.unitDistance.creature != 0 ? e.Target.unitDistance.creature : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
if (e.Target.unitDistance.creature == 0 || obj.ToCreature().GetEntry() == e.Target.unitDistance.creature)
targets.Add(obj);
}
targets.Clear();
targets.AddRange(creatures);
if (e.Target.unitDistance.maxSize != 0)
targets.RandomResize(e.Target.unitDistance.maxSize);
break;
}
case SmartTargets.GameobjectDistance:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.goDistance.dist);
foreach (var obj in units)
{
if (!IsGameObject(obj))
continue;
if (_go != null && _go == obj)
continue;
if (e.Target.goDistance.entry == 0 || obj.ToGameObject().GetEntry() == e.Target.goDistance.entry)
targets.Add(obj);
}
if (e.Target.goDistance.maxSize != 0)
targets.RandomResize(e.Target.goDistance.maxSize);
break;
}
case SmartTargets.GameobjectRange:
{
WorldObject refObj = baseObject;
@@ -2761,23 +2730,29 @@ namespace Game.AI
break;
}
List<WorldObject> units = GetWorldObjectsInDist(e.Target.goRange.maxDist);
foreach (var obj in units)
{
if (!IsGameObject(obj))
continue;
if (_go != null && _go == obj)
continue;
if ((e.Target.goRange.entry == 0 || obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && refObj.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist))
targets.Add(obj);
}
List<GameObject> gameObjects = refObj.GetGameObjectListWithOptionsInGrid(e.Target.goRange.maxDist,
new FindGameObjectOptions() { GameObjectId = e.Target.goRange.entry != 0 ? e.Target.goRange.entry : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
targets.AddRange(gameObjects.Where(target => !refObj.IsWithinDist(target, e.Target.goRange.minDist)));
if (e.Target.goRange.maxSize != 0)
targets.RandomResize(e.Target.goRange.maxSize);
break;
}
case SmartTargets.GameobjectDistance:
{
if (baseObject == null)
break;
List<GameObject> gameObjects = baseObject.GetGameObjectListWithOptionsInGrid(e.Target.goDistance.dist,
new FindGameObjectOptions() { GameObjectId = e.Target.goDistance.entry != 0 ? e.Target.goDistance.entry : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
targets.Clear();
targets.AddRange(gameObjects);
if (e.Target.goDistance.maxSize != 0)
targets.RandomResize(e.Target.goDistance.maxSize);
break;
}
case SmartTargets.CreatureGuid:
{
if (scriptTrigger == null && baseObject == null)
@@ -2808,20 +2783,21 @@ namespace Game.AI
}
case SmartTargets.PlayerRange:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.playerRange.maxDist);
if (!units.Empty() && baseObject != null)
foreach (var obj in units)
if (IsPlayer(obj) && baseObject.IsInRange(obj, e.Target.playerRange.minDist, e.Target.playerRange.maxDist))
targets.Add(obj);
if (baseObject == null)
break;
List<Player> players = baseObject.GetPlayerListInGrid(e.Target.playerRange.maxDist);
targets.AddRange(players.Where(target => !baseObject.IsWithinDist(target, e.Target.playerRange.minDist)));
break;
}
case SmartTargets.PlayerDistance:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.playerDistance.dist);
foreach (var obj in units)
if (IsPlayer(obj))
targets.Add(obj);
if (baseObject == null)
break;
List<Player> players = baseObject.GetPlayerListInGrid(e.Target.playerDistance.dist);
targets.AddRange(players);
break;
}
case SmartTargets.Stored:
@@ -2854,7 +2830,9 @@ namespace Game.AI
break;
}
Creature target = refObj.FindNearestCreature(e.Target.unitClosest.entry, e.Target.unitClosest.dist != 0 ? e.Target.unitClosest.dist : 100, e.Target.unitClosest.dead == 0);
Creature target = refObj.FindNearestCreatureWithOptions(e.Target.unitClosest.dist != 0 ? e.Target.unitClosest.dist : 100,
new FindCreatureOptions() { CreatureId = e.Target.unitClosest.entry, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null, IsAlive = e.Target.unitClosest.dead == 0 });
if (target != null)
targets.Add(target);
break;
@@ -2871,7 +2849,9 @@ namespace Game.AI
break;
}
GameObject target = refObj.FindNearestGameObject(e.Target.goClosest.entry, e.Target.goClosest.dist != 0 ? e.Target.goClosest.dist : 100);
GameObject target = refObj.FindNearestGameObjectWithOptions(e.Target.goClosest.dist != 0 ? e.Target.goClosest.dist : 100,
new FindGameObjectOptions() { GameObjectId = e.Target.goClosest.entry, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
if (target != null)
targets.Add(target);
break;
@@ -3010,19 +2990,6 @@ namespace Game.AI
return targets;
}
List<WorldObject> GetWorldObjectsInDist(float dist)
{
List<WorldObject> targets = new();
WorldObject obj = GetBaseObject();
if (obj == null)
return targets;
var u_check = new AllWorldObjectsInRange(obj, dist);
var searcher = new WorldObjectListSearcher(obj, targets, u_check);
Cell.VisitAllObjects(obj, searcher, dist);
return targets;
}
void ProcessEvent(SmartScriptHolder e, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
if (!e.Active && e.GetEventType() != SmartEvents.Link)