Core/SAI: Added support for StringIds to creature and gameobject targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
This commit is contained in:
@@ -1575,7 +1575,7 @@ namespace Game.AI
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if (targets.Empty())
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break;
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List<WorldObject> casters = GetTargets(CreateSmartEvent(SmartEvents.UpdateIc, 0, 0, 0, 0, 0, 0, SmartActions.None, 0, 0, 0, 0, 0, 0, 0, (SmartTargets)e.Action.crossCast.targetType, e.Action.crossCast.targetParam1, e.Action.crossCast.targetParam2, e.Action.crossCast.targetParam3, 0, 0), unit);
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List<WorldObject> casters = GetTargets(CreateSmartEvent(SmartEvents.UpdateIc, 0, 0, 0, 0, 0, 0, SmartActions.None, 0, 0, 0, 0, 0, 0, 0, (SmartTargets)e.Action.crossCast.targetType, e.Action.crossCast.targetParam1, e.Action.crossCast.targetParam2, e.Action.crossCast.targetParam3, e.Action.crossCast.targetParam4, e.Action.param_string, 0), unit);
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CastSpellExtraArgs args = new();
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if (e.Action.crossCast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered))
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@@ -2515,7 +2515,7 @@ namespace Game.AI
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SmartScriptHolder CreateSmartEvent(SmartEvents e, SmartEventFlags event_flags, uint event_param1, uint event_param2, uint event_param3, uint event_param4, uint event_param5,
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SmartActions action, uint action_param1, uint action_param2, uint action_param3, uint action_param4, uint action_param5, uint action_param6, uint action_param7,
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SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint target_param4, uint phaseMask)
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SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint target_param4, string targetParamString, uint phaseMask)
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{
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SmartScriptHolder script = new();
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script.Event.type = e;
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@@ -2542,6 +2542,7 @@ namespace Game.AI
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script.Target.raw.param2 = target_param2;
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script.Target.raw.param3 = target_param3;
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script.Target.raw.param4 = target_param4;
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script.Target.param_string = targetParamString;
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script.SourceType = SmartScriptType.Creature;
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InitTimer(script);
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@@ -2694,18 +2695,9 @@ namespace Game.AI
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break;
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}
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List<WorldObject> units = GetWorldObjectsInDist(e.Target.unitRange.maxDist);
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foreach (var obj in units)
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{
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if (!IsCreature(obj))
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continue;
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if (_me != null && _me == obj)
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continue;
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if ((e.Target.unitRange.creature == 0 || obj.ToCreature().GetEntry() == e.Target.unitRange.creature) && refObj.IsInRange(obj, e.Target.unitRange.minDist, e.Target.unitRange.maxDist))
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targets.Add(obj);
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}
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List<Creature> creatures = refObj.GetCreatureListWithOptionsInGrid(e.Target.unitRange.maxDist,
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new FindCreatureOptions() { CreatureId = e.Target.unitRange.creature != 0 ? e.Target.unitRange.creature : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null, });
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targets.AddRange(creatures.Where(target => !refObj.IsWithinDist(target, e.Target.unitRange.minDist)));
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if (e.Target.unitRange.maxSize != 0)
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targets.RandomResize(e.Target.unitRange.maxSize);
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@@ -2713,42 +2705,19 @@ namespace Game.AI
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}
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case SmartTargets.CreatureDistance:
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{
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List<WorldObject> units = GetWorldObjectsInDist(e.Target.unitDistance.dist);
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foreach (var obj in units)
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{
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if (!IsCreature(obj))
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continue;
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if (baseObject == null)
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break;
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if (_me != null && _me == obj)
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continue;
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List<Creature> creatures = baseObject.GetCreatureListWithOptionsInGrid(e.Target.unitDistance.dist,
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new FindCreatureOptions() { CreatureId = e.Target.unitDistance.creature != 0 ? e.Target.unitDistance.creature : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
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if (e.Target.unitDistance.creature == 0 || obj.ToCreature().GetEntry() == e.Target.unitDistance.creature)
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targets.Add(obj);
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}
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targets.Clear();
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targets.AddRange(creatures);
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if (e.Target.unitDistance.maxSize != 0)
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targets.RandomResize(e.Target.unitDistance.maxSize);
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break;
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}
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case SmartTargets.GameobjectDistance:
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{
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List<WorldObject> units = GetWorldObjectsInDist(e.Target.goDistance.dist);
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foreach (var obj in units)
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{
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if (!IsGameObject(obj))
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continue;
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if (_go != null && _go == obj)
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continue;
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if (e.Target.goDistance.entry == 0 || obj.ToGameObject().GetEntry() == e.Target.goDistance.entry)
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targets.Add(obj);
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}
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if (e.Target.goDistance.maxSize != 0)
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targets.RandomResize(e.Target.goDistance.maxSize);
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break;
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}
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case SmartTargets.GameobjectRange:
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{
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WorldObject refObj = baseObject;
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@@ -2761,23 +2730,29 @@ namespace Game.AI
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break;
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}
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List<WorldObject> units = GetWorldObjectsInDist(e.Target.goRange.maxDist);
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foreach (var obj in units)
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{
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if (!IsGameObject(obj))
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continue;
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if (_go != null && _go == obj)
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continue;
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if ((e.Target.goRange.entry == 0 || obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && refObj.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist))
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targets.Add(obj);
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}
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List<GameObject> gameObjects = refObj.GetGameObjectListWithOptionsInGrid(e.Target.goRange.maxDist,
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new FindGameObjectOptions() { GameObjectId = e.Target.goRange.entry != 0 ? e.Target.goRange.entry : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
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targets.AddRange(gameObjects.Where(target => !refObj.IsWithinDist(target, e.Target.goRange.minDist)));
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if (e.Target.goRange.maxSize != 0)
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targets.RandomResize(e.Target.goRange.maxSize);
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break;
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}
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case SmartTargets.GameobjectDistance:
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{
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if (baseObject == null)
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break;
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List<GameObject> gameObjects = baseObject.GetGameObjectListWithOptionsInGrid(e.Target.goDistance.dist,
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new FindGameObjectOptions() { GameObjectId = e.Target.goDistance.entry != 0 ? e.Target.goDistance.entry : null, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
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targets.Clear();
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targets.AddRange(gameObjects);
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if (e.Target.goDistance.maxSize != 0)
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targets.RandomResize(e.Target.goDistance.maxSize);
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break;
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}
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case SmartTargets.CreatureGuid:
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{
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if (scriptTrigger == null && baseObject == null)
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@@ -2808,20 +2783,21 @@ namespace Game.AI
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}
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case SmartTargets.PlayerRange:
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{
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List<WorldObject> units = GetWorldObjectsInDist(e.Target.playerRange.maxDist);
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if (!units.Empty() && baseObject != null)
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foreach (var obj in units)
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if (IsPlayer(obj) && baseObject.IsInRange(obj, e.Target.playerRange.minDist, e.Target.playerRange.maxDist))
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targets.Add(obj);
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if (baseObject == null)
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break;
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List<Player> players = baseObject.GetPlayerListInGrid(e.Target.playerRange.maxDist);
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targets.AddRange(players.Where(target => !baseObject.IsWithinDist(target, e.Target.playerRange.minDist)));
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break;
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}
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case SmartTargets.PlayerDistance:
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{
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List<WorldObject> units = GetWorldObjectsInDist(e.Target.playerDistance.dist);
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foreach (var obj in units)
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if (IsPlayer(obj))
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targets.Add(obj);
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if (baseObject == null)
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break;
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List<Player> players = baseObject.GetPlayerListInGrid(e.Target.playerDistance.dist);
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targets.AddRange(players);
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break;
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}
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case SmartTargets.Stored:
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@@ -2854,7 +2830,9 @@ namespace Game.AI
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break;
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}
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Creature target = refObj.FindNearestCreature(e.Target.unitClosest.entry, e.Target.unitClosest.dist != 0 ? e.Target.unitClosest.dist : 100, e.Target.unitClosest.dead == 0);
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Creature target = refObj.FindNearestCreatureWithOptions(e.Target.unitClosest.dist != 0 ? e.Target.unitClosest.dist : 100,
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new FindCreatureOptions() { CreatureId = e.Target.unitClosest.entry, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null, IsAlive = e.Target.unitClosest.dead == 0 });
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if (target != null)
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targets.Add(target);
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break;
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@@ -2871,7 +2849,9 @@ namespace Game.AI
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break;
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}
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GameObject target = refObj.FindNearestGameObject(e.Target.goClosest.entry, e.Target.goClosest.dist != 0 ? e.Target.goClosest.dist : 100);
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GameObject target = refObj.FindNearestGameObjectWithOptions(e.Target.goClosest.dist != 0 ? e.Target.goClosest.dist : 100,
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new FindGameObjectOptions() { GameObjectId = e.Target.goClosest.entry, StringId = !e.Target.param_string.IsEmpty() ? e.Target.param_string : null });
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if (target != null)
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targets.Add(target);
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break;
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@@ -3010,19 +2990,6 @@ namespace Game.AI
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return targets;
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}
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List<WorldObject> GetWorldObjectsInDist(float dist)
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{
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List<WorldObject> targets = new();
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WorldObject obj = GetBaseObject();
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if (obj == null)
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return targets;
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var u_check = new AllWorldObjectsInRange(obj, dist);
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var searcher = new WorldObjectListSearcher(obj, targets, u_check);
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Cell.VisitAllObjects(obj, searcher, dist);
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return targets;
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}
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void ProcessEvent(SmartScriptHolder e, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
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{
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if (!e.Active && e.GetEventType() != SmartEvents.Link)
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