Core/SAI: Added support for StringIds to creature and gameobject targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
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@@ -141,7 +141,7 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.NpcinfoArmor, target.GetArmor());
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handler.SendSysMessage(CypherStrings.NpcinfoPosition, target.GetPositionX(), target.GetPositionY(), target.GetPositionZ());
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handler.SendSysMessage(CypherStrings.ObjectinfoAiInfo, target.GetAIName(), target.GetScriptName());
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handler.SendSysMessage(CypherStrings.ObjectinfoStringIds, target.GetStringIds()[0], target.GetStringIds()[1], target.GetStringIds()[2]);
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handler.SendSysMessage(CypherStrings.ObjectinfoStringIds, target.GetStringId(StringIdType.Template), target.GetStringId(StringIdType.Spawn), target.GetStringId(StringIdType.Script));
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handler.SendSysMessage(CypherStrings.NpcinfoReactstate, target.GetReactState());
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var ai = target.GetAI();
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if (ai != null)
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