Core/SAI: Added support for StringIds to creature and gameobject targets

Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
This commit is contained in:
Hondacrx
2024-08-05 17:23:37 -04:00
parent 54e6b02ffc
commit 5a9714a375
15 changed files with 149 additions and 118 deletions
@@ -609,8 +609,10 @@ namespace Game.Entities
var check = new AnyUnitInObjectRangeCheck(this, radius, check3D);
if (IsStaticSpawn())
{
var searcher = new PlayerListSearcher(this, targetList, check);
List<Player> temp = new List<Player>();
var searcher = new PlayerListSearcher(this, temp, check);
Cell.VisitWorldObjects(this, searcher, GetMaxSearchRadius());
targetList.AddRange(temp);
}
else
{