Core/SAI: Added support for StringIds to creature and gameobject targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
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@@ -1830,16 +1830,16 @@ namespace Game.Maps
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public class PlayerListSearcher : Notifier
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{
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PhaseShift i_phaseShift;
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List<Unit> i_objects;
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List<Player> i_objects;
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ICheck<Player> i_check;
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public PlayerListSearcher(WorldObject searcher, List<Unit> objects, ICheck<Player> check)
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public PlayerListSearcher(WorldObject searcher, List<Player> objects, ICheck<Player> check)
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{
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i_phaseShift = searcher.GetPhaseShift();
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i_objects = objects;
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i_check = check;
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}
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public PlayerListSearcher(PhaseShift phaseShift, List<Unit> objects, ICheck<Player> check)
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public PlayerListSearcher(PhaseShift phaseShift, List<Player> objects, ICheck<Player> check)
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{
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i_phaseShift = phaseShift;
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i_objects = objects;
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