Core/SAI: Added support for StringIds to creature and gameobject targets

Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
This commit is contained in:
Hondacrx
2024-08-05 17:23:37 -04:00
parent 54e6b02ffc
commit 5a9714a375
15 changed files with 149 additions and 118 deletions
+3 -3
View File
@@ -1830,16 +1830,16 @@ namespace Game.Maps
public class PlayerListSearcher : Notifier
{
PhaseShift i_phaseShift;
List<Unit> i_objects;
List<Player> i_objects;
ICheck<Player> i_check;
public PlayerListSearcher(WorldObject searcher, List<Unit> objects, ICheck<Player> check)
public PlayerListSearcher(WorldObject searcher, List<Player> objects, ICheck<Player> check)
{
i_phaseShift = searcher.GetPhaseShift();
i_objects = objects;
i_check = check;
}
public PlayerListSearcher(PhaseShift phaseShift, List<Unit> objects, ICheck<Player> check)
public PlayerListSearcher(PhaseShift phaseShift, List<Player> objects, ICheck<Player> check)
{
i_phaseShift = phaseShift;
i_objects = objects;