Core/SAI: Added support for StringIds to creature and gameobject targets

Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
This commit is contained in:
Hondacrx
2024-08-05 17:23:37 -04:00
parent 54e6b02ffc
commit 5a9714a375
15 changed files with 149 additions and 118 deletions
+1 -1
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@@ -51,7 +51,7 @@ namespace Scripts.Events.LoveIsInTheAir
bool foundSomeone = false;
// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
// required by achievement and "hearts" visual
List<Unit> playerList = new();
List<Player> playerList = new();
AnyPlayerInObjectRangeCheck checker = new(target, SharedConst.InteractionDistance * 2);
PlayerListSearcher searcher = new(target, playerList, checker);
Cell.VisitWorldObjects(target, searcher, SharedConst.InteractionDistance * 2);
+1 -1
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@@ -648,7 +648,7 @@ namespace Scripts.Spells.Azerite
{
Unit caster = GetCaster();
// Check for player that is in 65 y range
List<Unit> playerList = new();
List<Player> playerList = new();
AnyPlayerInObjectRangeCheck checker = new(caster, 65.0f);
PlayerListSearcher searcher = new(caster, playerList, checker);
Cell.VisitWorldObjects(caster, searcher, 65.0f);
+2 -2
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@@ -451,7 +451,7 @@ namespace Scripts.World.GameObjects
break;
// Neurtal
case BrewfestMusicAreasIds.Shattrath:
List<Unit> playersNearby = me.GetPlayerListInGrid(me.GetVisibilityRange());
List<Player> playersNearby = me.GetPlayerListInGrid(me.GetVisibilityRange());
foreach (Player player in playersNearby)
{
if (player.GetTeam() == Team.Horde)
@@ -517,7 +517,7 @@ namespace Scripts.World.GameObjects
if (!GameEventMgr.IsHolidayActive(HolidayIds.MidsummerFireFestival))
return;
List<Unit> playersNearby = me.GetPlayerListInGrid(me.GetVisibilityRange());
List<Player> playersNearby = me.GetPlayerListInGrid(me.GetVisibilityRange());
foreach (Player player in playersNearby)
{
if (player.GetTeam() == Team.Horde)
+1 -1
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@@ -393,7 +393,7 @@ namespace Scripts.World.NpcsSpecial
bool checkNearbyPlayers()
{
// Returns true if no nearby player has aura "Test Ribbon Pole Channel".
List<Unit> players = new();
List<Player> players = new();
UnitAuraCheck check = new(true, SpellRibbonDanceCosmetic);
PlayerListSearcher searcher = new(me, players, check);
Cell.VisitWorldObjects(me, searcher, 10.0f);